r M m R Items: Which affect Gathering – 44 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
GP +6% (21@350), Gathering +2% (3@150) - - 30m +3% Meal 47 gil 1 gil
GP +7% (26@372), Gathering +3% (4@134) - - 30m +3% Meal - 2 gil
Gathering +6% (7@117), GP +2% (8@400) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 1 gil
Gathering +7% (9@129), GP +3% (10@334) 15-142 - 30m +3% Meal - 2 gil
GP +6% (24@400), Gathering +2% (6@300) - - 30m +3% Meal 415 gil 7 gil
GP +7% (30@429), Gathering +3% (7@234) - - 30m +3% Meal - 8 gil
Gathering +6% (24@400), Control +8% (38@475), Increased Spiritbond Gain +2 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 12 gil
Gathering +6% (10@167), GP +2% (9@450) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 3 gil
Gathering +7% (12@172), GP +3% (11@367) 15-185 - 30m +3% Meal - 4 gil
Gathering +6% (14@234), GP +2% (10@500) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 6 gil
Gathering +7% (17@243), GP +3% (12@400) 15-257 - 30m +3% Meal - 7 gil
Perception +6% (29@484), Gathering +2% (10@500) - - 30m +3% Meal - 18 gil
Perception +7% (36@515), Gathering +3% (13@434) - - 30m +3% Meal - 20 gil
Gathering +6% (26@434), Perception +2% (10@500) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 17 gil
Gathering +7% (32@458), Perception +3% (13@434) 15-471 - 30m +3% Meal - 19 gil
Gathering +6% (9@150), Perception +2% (3@150) 17–28, 34–42, 50–57, 67–71, 84–85 - 30m +3% Meal - 2 gil
Gathering +7% (11@158), Perception +3% (4@134) 15-171 - 30m +3% Meal - 3 gil
GP +6% (19@317), Gathering +2% (2@100) - - 30m +3% Meal 16 gil 1 gil
GP +7% (24@343), Gathering +3% (3@100) - - 30m +3% Meal - 2 gil
GP +6% (22@367), Gathering +2% (3@150) - - 30m +3% Meal - 3 gil
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r M m R Arms & Tools: Which affect Gathering – 172 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class
Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
- - Gathering +120, Perception +210 170 60 BTN - Secondary Tool 1 BSM - 384 gil
- - Gathering +136, Perception +238 170 60 BTN - Secondary Tool 1 BSM - 423 gil
35 11.67 Gathering +256, Perception +146 180 60 BTN Physical Primary Tool - BSM - -
3 1.00 Gathering +22 1 1 BTN Physical Primary Tool - BSM 69 gil 2 gil
4 1.33 Gathering +32 8 8 BTN Physical Primary Tool - BSM 257 gil 6 gil
4 1.33 Gathering +36 8 8 BTN Physical Primary Tool - BSM - 7 gil
- - Gathering +98, Perception +172 140 59 BTN - Secondary Tool 1 BSM 16,853 gil 253 gil
30 10.00 Gathering +202, Perception +116 150 60 BTN Physical Primary Tool 1 BSM - 361 gil
- - Gathering +20, Perception +35 11 11 BTN - Secondary Tool - BSM 304 gil 7 gil
- - Gathering +23, Perception +40 11 11 BTN - Secondary Tool - BSM - 8 gil
30 10.00 Gathering +179, Perception +102 150 60 BTN Physical Primary Tool 1 BSM 21,859 gil 328 gil
9 3.00 Gathering +58, Perception +33 28 28 BTN Physical Primary Tool 1 BSM 2,388 gil 38 gil
6 2.00 Gathering +46, Perception +26 15 15 BTN Physical Primary Tool 1 BSM - 14 gil
- - Gathering +43, Perception +76 35 35 BTN - Secondary Tool 1 BSM - 55 gil
16 5.33 Gathering +79, Perception +45 44 44 BTN Physical Primary Tool 1 BSM 5,840 gil 88 gil
16 5.33 Gathering +89, Perception +51 44 44 BTN Physical Primary Tool 1 BSM - 97 gil
- - Gathering +47, Perception +83 47 47 BTN - Secondary Tool 1 BSM - 82 gil
- - Gathering +54, Perception +94 47 47 BTN - Secondary Tool 1 BSM - 91 gil
- - Gathering +38, Perception +67 35 35 BTN - Secondary Tool 1 BSM 3,283 gil 50 gil
- - Gathering +13 1 1 BTN - Secondary Tool - BSM - 2 gil
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r M m R Armor: Which affects Gathering – 168 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Legs 120 210 Gathering +58 150 60 All Classes 2 WVR - 236 gil
Body 60 107 Gathering +94, Perception +47 80 53 All Classes 2 LTW - 205 gil
Body 54 97 Gathering +83, Perception +42 80 53 All Classes 2 LTW - 186 gil
Legs 60 107 Gathering +47 80 53 All Classes 2 LTW - 158 gil
Legs 54 97 Gathering +42 80 53 All Classes 2 LTW - 143 gil
Hands 51 85 Gathering +82 130 58 All Classes - LTW - 217 gil
Body 72 119 Gathering +110, Perception +55 130 58 All Classes - WVR - 241 gil
Legs 72 119 Gathering +55 130 58 All Classes - WVR - 186 gil
Body 120 210 Gathering +116, Perception +58 150 60 All Classes 2 LTW - 383 gil
Body 108 189 Gathering +102, Perception +51 150 60 All Classes 2 LTW - 348 gil
Hands 86 150 Gathering +87 150 60 All Classes 2 LTW - 275 gil
Legs 65 112 Gathering +52 100 55 All Classes 2 WVR - 158 gil
Legs 58 101 Gathering +46 100 55 All Classes 2 WVR 9,504 gil 143 gil
Hands 43 77 Gathering +71 80 53 All Classes 2 WVR - 148 gil
Hands 38 69 Gathering +62 80 53 All Classes 2 WVR - 134 gil
Body 65 112 Gathering +105, Perception +52 100 55 All Classes 2 LTW - 256 gil
Body 58 101 Gathering +92, Perception +46 100 55 All Classes 2 LTW 15,444 gil 232 gil
Hands 46 80 Gathering +78 100 55 All Classes 2 LTW - 184 gil
Hands 42 72 Gathering +69 100 55 All Classes 2 LTW 11,088 gil 167 gil
Legs 108 189 Gathering +51 150 60 All Classes 2 WVR - 214 gil
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r M m R Gathering Points: With Bonuses for Gathering – 113 shown
Class
Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class
Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Secondary Tool 40 Maiden Artichoke, Ramhorn Zucchini, Mugwort, Water Shard, Timeworn Leather Map (Hidden) Raincatcher Gully (X:21 Y:29) 4 - Intelligence ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Secondary Tool 20 Lalafellin Lentil, Paprika, Ice Shard, Island Seedling, Paprika Seeds (Hidden) Quarterstone (X:32 Y:28) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Primary Tool 20 Grade 1 Carbonized Matter, Ice Shard Skull Valley (X:27 Y:24) 4 - Dexterity ≥ 57: Gathering Attempts +1
Dexterity ≥ 57: Gathering Attempts +1
Gathering ≥ 90: Gathering Rate +10%
Botanist Secondary Tool 55 Highland Wheat, Stalk of Ramie, Fire Crystal, Cyclops Onion (Hidden), Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Chocobo Forest (X:37 Y:17) 2 - Gathering ≥ 451: Gathering Rate +10%
Botanist Secondary Tool 25 Ala Mhigan Mustard, Pearl Ginger, Millioncorn, Fire Shard, Button Mushroom, Pearl Ginger Root (Hidden), Millioncorn Seeds (Hidden), Ala Mhigan Mustard Seeds (Hidden) Drybone (X:14 Y:20) 4 - Intelligence ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Secondary Tool 55 Rainbow Cotton Boll, Ice Crystal, Sprig of Mist Dill, Grade 5 Carbonized Matter (Hidden), Timeworn Archaeoskin Map (Hidden) Twinpools (X:15 Y:16) 2 - Gathering ≥ 444: Gathering Rate +10%
Botanist Secondary Tool 25 Noble Grapes, Pixie Plums, Sticky Rice, Earth Shard, Chamomile, Chamomile Seeds (Hidden), Pixie Plum Seeds (Hidden) Oakwood (X:14 Y:24) 4 - Intelligence ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Secondary Tool 30 Moor Leech, Wizard Eggplant, Jade Peas, Earth Shard, Midland Cabbage, Midland Cabbage Seeds (Hidden), Wizard Eggplant Seeds (Hidden) Alder Springs (X:23 Y:26) 4 - Intelligence ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Botanist Primary Tool 30 Chocobo Feather, Alligator Pear, Ice Shard Silent Arbor (X:26 Y:18) 4 - Dexterity ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Botanist Primary Tool 50 Cedar Branch, Ice Crystal, Cedar Log, Timeworn Peisteskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden) Riversmeet (X:31 Y:33) 2 - Gathering ≥ 221: Gathering Rate +10%
Botanist Secondary Tool 50 ★★★ Rosemary (Slot 1), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Nine Ivies (X:22 Y:30) 1 5:00 p.m.–8:00 p.m. Gathering < 450: Gathering Rate 0%
Botanist Secondary Tool 35 Dragon Pepper, Midland Basil, Water Shard, Mandrake, Salt Leek, Midland Basil Seeds (Hidden), Mandrake Seeds (Hidden) Bloodshore (X:26 Y:30) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Primary Tool 50 ★★★ Cypress Log (Slot 6), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Bentbranch (X:24 Y:28) 1 10:00 a.m.–1:00 p.m. Gathering < 420: Gathering Rate 0%
Botanist Secondary Tool 35 Wildfowl Feather, Flax, Ice Shard, White Truffle, Linseed (Hidden) Lower Paths (X:17 Y:28) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Primary Tool 35 Tarantula, Oak Branch, Ice Shard, Oak Log Lower Paths (X:16 Y:30) 4 - Dexterity ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Secondary Tool 35 Desert Saffron, Laurel, Bloodgrass, Lightning Shard, Aloe, Yafaem Wildgrass (Hidden) Broken Water (X:20 Y:8) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Primary Tool 5 Allagan Snail, Maple Branch, Latex, Ice Shard, Wind Shard, Maple Log Jadeite Thick (X:22 Y:17) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
Botanist Primary Tool 50 ★ Fragrant Log (Slot 6), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Upper Paths (X:16 Y:23) 1 2:00 a.m.–5:00 a.m. Gathering < 353: Gathering Rate 0%
Botanist Primary Tool 50 Rosewood Branch, Wind Shard, Rosewood Log, Timeworn Boarskin Map (Hidden), Timeworn Toadskin Map (Hidden), Timeworn Peisteskin Map (Hidden) The Bramble Patch (X:16 Y:23) 4 - Dexterity ≥ 199: Gathering Attempts +1
Perception ≥ 214: Gathering Fortune +5%
Gathering ≥ 221: Gathering Rate +10%
Botanist Secondary Tool 50 ★★ Young Cieldalaes Spinach (Slot 6), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Cedarwood (X:31 Y:13) 1 6:00 a.m.–9:00 a.m. Gathering < 408: Gathering Rate 0%
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