r M m R Duty Rewards: Cutter's Cry – 11 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in Cutter's Cry – 18 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Golem 38 Hostile Mudstone -
Vulture 38 Hostile - -
Chimera 38 Hostile - -
Sandworm 38 Hostile - -
Antling 38 Hostile - -
Antling 38 Hostile - -
Antling 38 Hostile - -
Antling 38 Hostile Formic Acid -
Antling 38 Hostile - -
Peiste 38 Hostile Peiste Skin, Basilisk Egg -
Cactuar 38 Hostile Cactuar Needle -
Bat 38 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Crab 38 Hostile - -
Swarm 38 Hostile Honey -
Coblyn 38 Hostile Iron Ore -
Bomb 38–44 Hostile Grenade Ash -
Slime 38 Hostile - -
Spriggan 38 Hostile - -
r M m R Arms & Tools: Found in Cutter's Cry – 11 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
42 8.33 Vitality +9, Intelligence +9, Mind +9, Aetherial Bonuses 38 38 ACN, SMN, SCH Magic Grimoire - ALC - 39+ gil
22 7.33 Dexterity +9, Vitality +9, Aetherial Bonuses 37 37 ARC, BRD Physical Arm - CRP - 40+ gil
42 8.33 Vitality +6, Mind +6, Aetherial Bonuses 38 35 CNJ, WHM Magic Arm - ALC - 25+ gil
38 7.00 Vitality +7, Mind +7 33 38 CNJ, WHM Magic Two-handed Arm - CRP - 37 gil
21 7.00 Strength +5, Vitality +6 33 38 GLA, PLD Physical Arm - BSM - 25 gil
25 8.33 Strength +6, Vitality +7, Aetherial Bonuses 38 38 GLA, PLD Physical Arm - BSM - 24+ gil
24 8.00 Strength +9, Vitality +9, Aetherial Bonuses 37 37 LNC, DRG Physical Arm - CRP - 33+ gil
25 8.33 Strength +9, Vitality +10, Aetherial Bonuses 38 38 MRD, WAR Physical Arm - BSM - 45+ gil
25 8.33 Strength +9, Vitality +10, Aetherial Bonuses 38 38 PGL, MNK Physical Arm - BSM - 36+ gil
25 8.33 Dexterity +9, Vitality +10, Aetherial Bonuses 38 38 ROG, NIN Physical Arms - BSM - 24+ gil
42 8.67 Vitality +9, Intelligence +9, Aetherial Bonuses 39 38 THM, BLM Magic Two-handed Arm - GSM - 39+ gil
r M m R Armor: Found in Cutter's Cry – 56 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 33 33 Strength +5, Dexterity +5, Vitality +5, Aetherial Bonuses 37 37 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 24+ gil
Head 23 46 Vitality +5, Intelligence +5, Mind +5, Fire Resistance +2, Aetherial Bonuses 38 38 All Classes - GSM - 25+ gil
Head 69 69 Strength +5, Vitality +6, Aetherial Bonuses 38 38 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 27+ gil
Head 49 37 Strength +5, Vitality +6, Accuracy +8, Determination +4 40 38 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 160 gil
Head 25 49 Vitality +6, Intelligence +5, Mind +5, Determination +4, Spell Speed +8 40 38 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 107 gil
Head 37 37 Strength +5, Dexterity +5, Vitality +6, Critical Hit Rate +8, Determination +4 40 38 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 133 gil
Body 26 53 - 32 37 All Classes - WVR - 22 gil
Body 47 47 Strength +8, Dexterity +8, Vitality +9, Aetherial Bonuses 37 37 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 27+ gil
Body 54 108 Vitality +13, Intelligence +13, Mind +13, Aetherial Bonuses 37 37 All Classes - WVR - 31+ gil
Body 27 55 - 33 38 All Classes - WVR - 29 gil
Body 96 96 Strength +8, Vitality +9, Aetherial Bonuses 38 38 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 34+ gil
Body 102 102 Strength +9, Vitality +10, Parry +9, Accuracy +14 40 38 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 198 gil
Body 35 69 Vitality +9, Mind +9, Piety +5, Spell Speed +14 40 38 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 165 gil
Body 51 51 Strength +9, Dexterity +9, Vitality +10, Accuracy +9, Critical Hit Rate +14 40 38 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 165 gil
Body 59 118 Vitality +15, Intelligence +14, Accuracy +22, Determination +10 40 38 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 187 gil
Legs 47 47 Strength +8, Dexterity +8, Vitality +9, Aetherial Bonuses 37 37 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 21+ gil
Legs 102 102 Strength +9, Vitality +10, Accuracy +14, Determination +6 40 38 GLA, MRD, LNC, PLD, WAR, DRG, DRK - WVR - 127 gil
Hands 48 35 Strength +5, Vitality +6, Aetherial Bonuses 39 37 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 25+ gil
Hands 37 37 Strength +5, Dexterity +5, Vitality +6, Critical Hit Rate +8, Skill Speed +6 40 38 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 119 gil
Feet 33 33 Strength +5, Dexterity +5, Vitality +5, Aetherial Bonuses 37 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - ARM - 27+ gil
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