r M m R Duty Rewards: Dzemael Darkhold – 10 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in Dzemael Darkhold – 14 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Floating Eye 44 Hostile - -
Orobon 44 Hostile Orobon Liver -
Demon 44 Hostile - -
Gargoyle 44 Hostile - -
Ghost 44 Hostile - -
Gigantoad 44 Hostile Gigantoad Skin -
Object 44 Hostile - -
Mole 44 Hostile Animal Sinew, Mole Meat -
Ghost 44 Hostile - -
Skeleton 44 Hostile Bone Chip -
Drake 44 Hostile - -
Gnat 44 Hostile - -
Hippogryph 44 Hostile Hippogryph Sinew -
Ogre 44 Hostile - -
r M m R Quests: Involving Dzemael Darkhold – 4 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Side Story Zodiac Weapons 50 - - Book of Skylight - All Classes Lv.50, Wherefore Art Thou, Zodiac
Grand Company Immortal Flames 44 12,190 - 1,265 Flame Seals - All Classes Lv.44, Flame Sergeant First Class
Grand Company Maelstrom 44 12,190 - 1,265 Storm Seals - All Classes Lv.44, Storm Sergeant First Class
Grand Company Order of the Twin Adder 44 12,190 - 1,265 Serpent Seals - All Classes Lv.44, Serpent Sergeant First Class
r M m R Arms & Tools: Found in Dzemael Darkhold – 11 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
50 10.67 Vitality +11, Intelligence +11, Mind +11, Aetherial Bonuses 45 44 ACN, SMN, SCH Magic Grimoire - ALC - 51+ gil
30 10.00 Dexterity +12, Vitality +13, Aetherial Bonuses 46 44 ARC, BRD Physical Arm - CRP - 52+ gil
50 10.67 Vitality +11, Mind +11, Aetherial Bonuses 45 44 CNJ, WHM Magic Two-handed Arm - CRP - 48+ gil
33 11.00 Strength +8, Vitality +9, Aetherial Bonuses 46 44 GLA, PLD Physical Arm - BSM - 38+ gil
27 9.00 Strength +7, Vitality +8 40 45 GLA, PLD Physical Arm - BSM - 43 gil
33 11.00 Strength +12, Vitality +13, Aetherial Bonuses 46 44 LNC, DRG Physical Arm - CRP - 57+ gil
32 10.67 Strength +11, Vitality +12, Aetherial Bonuses 45 44 MRD, WAR Physical Arm - BSM - 55+ gil
33 11.00 Strength +12, Vitality +13, Aetherial Bonuses 46 44 PGL, MNK Physical Arm - LTW - 44+ gil
27 9.00 Strength +10, Vitality +11 40 45 PGL, MNK Physical Arm - GSM - 48 gil
32 10.67 Dexterity +11, Vitality +12, Aetherial Bonuses 45 44 ROG, NIN Physical Arms - BSM - 32+ gil
49 10.33 Vitality +11, Intelligence +11, Aetherial Bonuses 44 44 THM, BLM Magic Two-handed Arm - GSM - 48+ gil
r M m R Armor: Found in Dzemael Darkhold – 35 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 45 45 Strength +6, Dexterity +6, Vitality +6, Skill Speed +9 46 44 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 LTW - 34 gil
Head 30 60 Vitality +5, Mind +6, Spell Speed +9 46 44 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 2 WVR - 34 gil
Head 30 60 Vitality +7, Intelligence +7, Accuracy +11, Critical Hit Rate +8 46 44 All Classes - GSM - 31 gil
Head 91 91 Strength +6, Vitality +6, Parry +9 46 44 GLA, MRD, PLD, WAR, DRK 2 ARM - 48 gil
Head 60 45 Strength +6, Vitality +6, Determination +6 46 44 GLA, MRD, LNC, PLD, WAR, DRG, DRK 2 ARM - 41 gil
Head 25 49 Vitality +6, Intelligence +5, Mind +5 40 45 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST - WVR - 32 gil
Head 26 51 - 41 46 All Classes - WVR - 27 gil
Body 34 67 - 39 44 All Classes - WVR - 31 gil
Body 63 63 Strength +10, Dexterity +10, Vitality +9, Accuracy +15 46 44 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 3 WVR - 34 gil
Body 63 63 Strength +10, Dexterity +10, Vitality +9, Critical Hit Rate +15, Skill Speed +15 46 44 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 3 ARM - 42 gil
Body 42 84 Vitality +9, Intelligence +10, Mind +10, Critical Hit Rate +15, Spell Speed +15 46 44 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 3 WVR - 34 gil
Body 42 84 Vitality +9, Mind +10, Piety +8 46 44 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 3 WVR - 42 gil
Body 127 127 Strength +10, Vitality +9, Parry +15 46 44 GLA, MRD, PLD, WAR, DRK 3 ARM - 59 gil
Body 84 63 Strength +10, Vitality +9, Determination +10 46 44 GLA, MRD, LNC, PLD, WAR, DRG, DRK 3 ARM - 51 gil
Body 71 53 Strength +9, Vitality +10 41 46 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 50 gil
Legs 48 48 Strength +8, Dexterity +8, Vitality +9 38 43 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 23 gil
Legs 42 84 Vitality +9, Intelligence +10, Mind +10, Determination +10, Spell Speed +15 46 44 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 2 WVR - 26 gil
Legs 63 63 Strength +10, Dexterity +10, Vitality +9, Determination +10, Skill Speed +15 46 44 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 ARM - 33 gil
Legs 42 84 Vitality +9, Mind +10, Piety +8 46 44 CNJ, THM, ACN, WHM, BLM, SMN, SCH, AST 2 WVR - 23 gil
Legs 127 127 Strength +10, Vitality +9, Parry +15 46 44 GLA, MRD, PLD, WAR, DRK 2 WVR - 33 gil
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r M m R Shields: Found in Dzemael Darkhold – 5 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
15 76 Vitality +3, Intelligence +3, Mind +3 38 43 GLA, CNJ, THM, PLD, WHM, BLM - ARM - 41 gil
29 151 Strength +3, Vitality +3 38 43 GLA, PLD - CRP - 36 gil
186 38 Strength +3, Vitality +3, Aetherial Bonuses 44 44 GLA, PLD - ARM - 55+ gil
36 200 Strength +3, Vitality +4, Accuracy +6, Skill Speed +4 46 44 GLA, PLD - ARM - 65 gil
82 82 Strength +3, Vitality +3 40 45 GLA, PLD - ARM - 61 gil