r M m R Shop Items: Beehive Chip – 9 shown
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location
Coordinates
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location
Coordinates
5 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
5 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
5 gil - Old Gridania Ebony Stalls (X:14 Y:8)
5 gil Items (Cloth, Reagents) Lavender Beds Housing (X:11 Y:10)
5 gil Items (Cloth, Reagents) Mist Housing (X:11 Y:11)
5 gil Items (Cloth, Reagents) The Goblet Housing (X:11 Y:11)
5 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
5 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
5 gil - The Pillars The Jeweled Crozier (X:7 Y:10)
r M m R Ventures: For Beehive Chip – 1 shown
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Botany Botanist 5 60m Venture 1,133 -
r M m R Gathering Log: For Beehive Chip – 1 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Botanist Primary Tool 5 - North Shroud (Lv. 5 Treespeak) (X:26 Y:27)
r M m R Gathering Points: Containing Beehive Chip – 1 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Primary Tool 5 Beehive Chip, Cinnamon, Maple Sap, Earth Shard Treespeak (X:26 Y:27) 4 - Dexterity ≥ 23: Gathering Attempts +1
Perception ≥ 42: Gathering Fortune +5%
Gathering ≥ 42: Gathering Rate +10%
r M m R Recipes: Requiring Beehive Chip – 2 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 10 Beehive Chips Water Shard - 22 40 629 - - -
×3 Culinarian 4 Beehive Chips Fire Shard - 10 40 352 - - -
r M m R Recipes: Using this as a Subcomponent – 40 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 37 Lotus Leaf, 2 Walnut Lumbers, 4 Beeswaxes Water Shards, 4 Lightning Shards Housing 409 80 952 - - -
×3 Alchemist 50 ★ Eagle Feather, Gold Sand, Beeswax Water Crystals, 2 Lightning Crystals PvP 195 80 2646 - - 255
×1 Armorer 20 Iron Plates, Iron Rivets, 2 Elm Lumbers, Beeswax Ice Shard, Earth Shard Housing 236 70 526 - - -
×1 Armorer 25 Iron Plates, Iron Rivets, 2 Yew Lumbers, Beeswax Ice Shards, 2 Earth Shards Housing 284 70 648 - - -
×1 Armorer 35 Cast-iron Cookpot, 3 Stump Stools, Campfire Ice Shards, 3 Earth Shards Housing 221 80 926 - - -
×1 Blacksmith 24 Iron Ingots, 2 Yew Lumbers, 2 Beeswaxes Fire Shards, 2 Earth Shards Housing 272 70 619 - - -
×1 Carpenter 13 Ash Log, 5 Beeswaxes Wind Shard, Ice Shard Housing 172 60 363 - - -
×1 Carpenter 15 Ash Lumbers, 2 Copper Ingots, 2 Beeswaxes Wind Shard, Ice Shard Housing 176 70 403 - - -
×1 Carpenter 19 Elm Lumbers, 2 Ash Lumbers, Brass Ingot, Beeswax Wind Shard, Ice Shard Housing 217 70 491 - - -
×1 Carpenter 20 Elm Lumbers, 2 Ash Lumbers, Iron Ingot, 2 Iron Joint Plates, Beeswax Wind Shard, Ice Shard Housing 236 70 526 - - -
×1 Carpenter 23 Yew Lumbers, 3 Brass Ingots, 2 Beeswaxes Wind Shards, Ice Shard Housing 252 70 584 - - -
×1 Carpenter 25 Walnut Lumbers, 2 Elm Lumbers, 2 Brass Ingots, 2 Beeswaxes Wind Shards, 2 Ice Shards Housing 284 70 648 - - -
×1 Carpenter 26 Walnut Lumbers, 6 Beeswaxes Wind Shards, 2 Ice Shards Housing 288 70 666 - - -
×1 Carpenter 26 Walnut Lumbers, 6 Beeswaxes Wind Shards, 2 Ice Shards Housing 288 70 666 - - -
×1 Carpenter 26 Walnut Lumbers, 6 Beeswaxes Wind Shards, 2 Ice Shards Housing 288 70 666 - - -
×1 Carpenter 28 Walnut Lumbers, 2 Iron Ingots, 2 Iron Rivets, 2 Beeswaxes Wind Shards, 2 Ice Shards Housing 320 70 749 - - -
×1 Carpenter 30 Walnut Lumbers, 3 Steel Ingots, 2 Beeswaxes Wind Shards, 3 Ice Shards Housing 326 70 792 - - -
×1 Carpenter 31 Walnut Lumbers, 4 Beeswaxes Wind Shards, 3 Ice Shards Housing 339 80 835 - - -
×1 Carpenter 31 Walnut Lumbers, 3 Steel Ingots, 2 Beeswaxes, Ink & Quill Wind Shards, 3 Ice Shards Housing 339 80 835 - - -
×1 Carpenter 31 Walnut Lumbers, 4 Beeswaxes Wind Shards, 3 Ice Shards Housing 339 80 835 - - -
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