r M m R Monsters: Encountered in The Law Won – 3 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Vulture 5–18 Hostile - -
Mole 13–18 Hostile Animal Sinew, Mole Meat -
Phurble 14–18 Hostile - -
r M m R Monster Locations: In The Law Won – 3 shown
r M m R Arms & Tools: Possibly Earned in The Law Won – 6 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
14 2.66 Vitality +1, Intelligence +2, Spell Speed +2 10 10 ACN, SMN, SCH Magic Grimoire - ALC 439 gil 9 gil
10 3.33 Dexterity +3, Vitality +2, Skill Speed +2 15 15 ARC, BRD Physical Arm 2 CRP 708 gil 15 gil
11 3.66 Strength +3, Vitality +2, Critical Hit Rate +3 16 16 LNC, DRG Physical Arm 2 CRP 938 gil 19 gil
10 3.33 Strength +2, Vitality +2, Determination +1 14 14 PGL, MNK Physical Arm - LTW 598 gil 12 gil
11 3.67 Strength +3, Vitality +2, Skill Speed +3 16 16 PGL, MNK Physical Arm 2 BSM 808 gil 17 gil
20 3.66 Vitality +1, Intelligence +2, Determination +1 15 15 THM, BLM Magic Arm 1 GSM 564 gil 12 gil
r M m R Shields: Possibly Earned in The Law Won – 1 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
7 24 Intelligence +1, Accuracy +1 14 14 GLA, THM, PLD, BLM - ARM 598 gil 12 gil
r M m R Armor: Possibly Earned in The Law Won – 14 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 15 15 Strength +2, Dexterity +2, Vitality +1, Aetherial Bonuses 16 15 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 4+ gil
Head 12 12 Strength +2, Dexterity +2, Vitality +1, Accuracy +1 16 16 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 WVR 513 gil 11 gil
Body 40 40 Strength +3, Vitality +2, Aetherial Bonuses 15 15 GLA, MRD, PLD, WAR, DRK - ARM - 7+ gil
Body 17 17 Strength +2, Dexterity +2, Vitality +2, Skill Speed +2 16 16 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 WVR 508 gil 11 gil
Legs 40 40 Strength +3, Vitality +2, Aetherial Bonuses 15 15 GLA, MRD, PLD, WAR, DRK - WVR - 4+ gil
Legs 17 17 Strength +3, Dexterity +3, Vitality +2, Skill Speed +3 17 17 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 WVR 534 gil 11 gil
Hands 8 16 Vitality +1, Intelligence +2, Mind +2, Spell Speed +1 16 16 All Classes 2 LTW 365 gil 8 gil
Hands 12 12 Strength +2, Dexterity +2, Vitality +1, Skill Speed +2 17 17 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 LTW 498 gil 10 gil
Feet 23 23 Strength +1, Vitality +1, Critical Hit Rate +1 15 15 GLA, MRD, PLD, WAR, DRK 2 ARM 672 gil 14 gil
Feet 12 12 Strength +2, Dexterity +2, Vitality +1, Skill Speed +2 17 17 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH 2 LTW 569 gil 12 gil
Necklace 0 0 Strength +1, Dexterity +1, Accuracy +1 16 16 All Classes 1 GSM 410 gil 9 gil
Bracelets 0 0 Intelligence +1, Mind +1, Accuracy +1 16 16 All Classes 1 GSM 534 gil 11 gil
Bracelets 0 0 Strength +1, Dexterity +1, Accuracy +1 17 17 All Classes 1 LTW 512 gil 11 gil
Ring 0 0 Strength +1, Dexterity +1, Accuracy +1 18 18 All Classes 1 GSM 416 gil 9 gil
r M m R Items: Possibly Earned in The Law Won – 8 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
- 1m - - Medicine 39 gil 1 gil
Restores 28% MP (60@215) 3m - - Medicine 60 gil 2 gil
- 1m - - Medicine 19 gil 1 gil
Restores 32% HP (80@250) 1m - - Medicine 28 gil 1 gil
Critical Hit Rate +8% (5@63), Vitality +4% (2@50), Determination +1 - 30m +3% Meal 28 gil 1 gil
Gathering +6% (6@100), Perception +2% (2@100) - 30m +3% Meal 19 gil 1 gil
Control +8% (4@50) - 30m +3% Meal 15 gil 1 gil
Parry +8% (5@63), Vitality +4% (3@75), Accuracy +2% (2@100) - 30m +3% Meal - 1 gil