r M m R Items: Which affect Vitality – 236 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Vitality +16% (82@513) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Vitality +20% (103@515) 5+ 4m30s 15s - Medicine - 47 gil
Vitality +16% (28@175) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Vitality +20% (35@175) 5-179 4m30s 15s - Medicine - 9 gil
Vitality +16% (50@313) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Vitality +20% (62@310) 5-314 4m30s 15s - Medicine - 17 gil
Vitality +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Vitality +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Vitality +16% (70@438) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Vitality +20% (87@435) 5-439 4m30s 15s - Medicine - 22 gil
Parry +6% (10@167), Vitality +4% (6@150), Accuracy +2% (4@200) - - 30m +3% Meal - 3 gil
Parry +7% (13@186), Vitality +5% (8@160), Accuracy +2% (5@250) - - 30m +3% Meal - 4 gil
Skill Speed +7% (8@115), Vitality +4% (5@125), Determination +2% (2@100) - - 30m +3% Meal - 3 gil
Skill Speed +9% (10@112), Vitality +5% (6@120), Determination +2% (2@100) - - 30m +3% Meal - 4 gil
Parry +5% (32@640), Vitality +5% (30@600), Critical Hit Rate +2% (14@700) - - 30m +3% Meal - 17 gil
Parry +6% (40@667), Vitality +6% (37@617), Critical Hit Rate +3% (17@567) 17–19, 50–57, 67–71, 84–85, 167–700 - 30m +3% Meal - 19 gil
Skill Speed +8% (6@75), Vitality +4% (3@75), Critical Hit Rate +2% (2@100) - - 30m +3% Meal 49 gil 1 gil
Skill Speed +10% (7@70), Vitality +5% (4@80), Critical Hit Rate +2% (3@150) - - 30m +3% Meal - 2 gil
Critical Hit Rate +4% (22@550), Vitality +4% (15@375), Accuracy +2% (9@450) - - 30m +3% Meal - 8 gil
Critical Hit Rate +5% (27@540), Vitality +5% (19@380), Accuracy +2% (11@550) - - 30m +3% Meal - 9 gil
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r M m R Arms & Tools: Which affect Vitality – 1,876 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 SCH Magic Grimoire - ALC - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +71, Determination +97 210 60 ACN, SMN Magic Grimoire - ALC - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +102, Spell Speed +71 210 60 SMN Magic Grimoire - ALC - -
105 25.33 Vitality +103, Mind +109, Piety +80, Spell Speed +102 210 60 SCH Magic Grimoire - ALC - -
76 25.33 Strength +109, Vitality +115, Critical Hit Rate +71, Determination +97 210 60 LNC, DRG Physical Arm - GSM - -
76 25.33 Strength +78, Vitality +82, Critical Hit Rate +73, Determination +49 210 60 GLA, PLD Physical Arm - GSM - -
76 25.33 Dexterity +109, Vitality +115, Critical Hit Rate +102, Determination +68 210 60 ROG, NIN Physical Arms - GSM - -
76 25.33 Strength +109, Vitality +115, Critical Hit Rate +102, Skill Speed +71 210 60 DRG Physical Arm - BSM - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +102, Spell Speed +71 210 60 THM, BLM Magic Two-handed Arm - GSM - -
105 25.33 Vitality +103, Intelligence +109, Determination +68, Spell Speed +102 210 60 BLM Magic Two-handed Arm - GSM - -
76 25.33 Strength +109, Vitality +115, Critical Hit Rate +102, Skill Speed +71 210 60 MNK Physical Arm - BSM - -
105 25.33 Vitality +103, Mind +109, Piety +80, Critical Hit Rate +102 210 60 WHM Magic Two-handed Arm - GSM - -
76 25.33 Strength +109, Vitality +115, Determination +68, Skill Speed +102 210 60 MRD, WAR Physical Arm - GSM - -
76 25.33 Strength +109, Vitality +115, Parry +71, Critical Hit Rate +102 210 60 WAR Physical Arm - BSM - -
105 25.33 Vitality +103, Mind +109, Piety +115, Spell Speed +71 210 60 CNJ, WHM Magic Two-handed Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +80, Spell Speed +102 210 60 AST Magic Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 AST Magic Arm - GSM - -
76 25.33 Strength +109, Vitality +115, Parry +102, Determination +68 210 60 DRK Physical Arm - GSM - -
76 25.33 Strength +109, Vitality +115, Critical Hit Rate +71, Skill Speed +102 210 60 DRK Physical Arm - BSM - -
76 25.33 Dexterity +109, Vitality +115, Critical Hit Rate +71, Skill Speed +102 210 60 NIN Physical Arms - BSM - -
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r M m R Shields: Which affect Vitality – 175 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
56 17 Strength +1, Vitality +1, Parry +1 13 13 GLA, PLD - ARM - 17 gil
9 30 Vitality +1, Intelligence +1, Accuracy +1 14 14 GLA, THM, PLD, BLM - ARM - 14 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 6 gil
20 69 Strength +1, Vitality +1, Parry +1, Accuracy +1 17 15 GLA, PLD - CRP - 6 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP 683 gil 14 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP - 16 gil
17 58 Strength +1, Vitality +1, Skill Speed +1 18 18 GLA, PLD 1 ARM 1,158 gil 24 gil
21 72 Strength +1, Vitality +1, Skill Speed +1 18 18 GLA, PLD 1 ARM - 27 gil
11 41 Vitality +1, Intelligence +1, Aetherial Bonuses 21 20 GLA, THM, PLD, BLM - ARM - 9+ gil
18 66 Strength +1, Vitality +1, Accuracy +1 21 21 GLA, PLD 1 ARM - 23 gil
22 82 Strength +1, Vitality +1, Accuracy +1 21 21 GLA, PLD 1 ARM - 26 gil
9 33 Vitality +1, Intelligence +1, Accuracy +1 21 21 GLA, THM, PLD, BLM 1 ARM - 23 gil
11 41 Vitality +1, Intelligence +1, Accuracy +1 21 21 GLA, THM, PLD, BLM 1 ARM - 26 gil
89 24 Strength +1, Vitality +1, Aetherial Bonuses 23 23 GLA, PLD - ARM - 15+ gil
71 19 Strength +1, Vitality +1, Parry +1 23 23 GLA, PLD 1 ARM 2,112 gil 38 gil
89 24 Strength +1, Vitality +1, Parry +2 23 23 GLA, PLD 1 ARM - 42 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 64 gil
12 48 Vitality +1, Mind +1, Aetherial Bonuses 25 25 GLA, CNJ, PLD, WHM - CRP - 12+ gil
10 38 Vitality +1, Mind +1, Spell Speed +1 25 25 GLA, CNJ, PLD, WHM 1 CRP 1,758 gil 30 gil
12 48 Vitality +1, Mind +1, Spell Speed +2 25 25 GLA, CNJ, PLD, WHM 1 CRP - 33 gil
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r M m R Armor: Which affects Vitality – 4,020 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 6 13 Vitality +1, Piety +1 11 1 All Classes - GSM - -
Head 6 13 Vitality +1, Piety +1, Reduced Durability Loss +20 11 1 All Classes - ARM - -
Head 6 13 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 10 10 All Classes - WVR 226 gil 5 gil
Head 8 16 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 10 10 All Classes - WVR - 6 gil
Head 9 9 Strength +1, Dexterity +1, Vitality +1, Accuracy +1 10 10 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - ARM 283 gil 6 gil
Head 12 12 Strength +1, Dexterity +1, Vitality +1, Accuracy +1 10 10 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - ARM - 7 gil
Head 6 13 Strength +1, Dexterity +1, Vitality +1, Intelligence +1, Mind +1 10 10 All Classes - ARM 60 gil -
Head 8 16 Strength +1, Dexterity +1, Vitality +1, Intelligence +1, Mind +1, Piety +1 10 10 All Classes - LTW - -
Head 14 10 Strength +1, Vitality +1, Determination +1 12 12 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM 423 gil 9 gil
Head 17 13 Strength +1, Vitality +1, Determination +1 12 12 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 10 gil
Head 10 10 Strength +1, Dexterity +1, Vitality +1, Determination +1 12 12 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR 282 gil 6 gil
Head 13 13 Strength +1, Dexterity +1, Vitality +1, Determination +1 12 12 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 7 gil
Head 7 14 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 13 13 All Classes - GSM 355 gil 8 gil
Head 9 18 Vitality +1, Intelligence +1, Mind +1, Accuracy +2 13 13 All Classes - GSM - 9 gil
Head 11 11 Strength +1, Dexterity +1, Vitality +1, Critical Hit Rate +1 14 14 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 9 gil
Head 14 14 Strength +2, Dexterity +2, Vitality +1, Critical Hit Rate +2 14 14 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 10 gil
Head 29 29 Strength +2, Vitality +1, Aetherial Bonuses 15 15 GLA, MRD, PLD, WAR, DRK - ARM - 6+ gil
Head 23 23 Strength +1, Vitality +1, Parry +1 15 15 GLA, MRD, PLD, WAR, DRK 2 ARM 661 gil 14 gil
Head 29 29 Strength +2, Vitality +1, Parry +2 15 15 GLA, MRD, PLD, WAR, DRK 2 ARM - 16 gil
Head 8 15 Strength +1, Dexterity +1, Vitality +1, Intelligence +1, Mind +1, Accuracy +1 15 15 All Classes - ARM 18 gil -
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