r M m R Items: Which affect Vitality – 236 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Vitality +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Vitality +20% (103@515) 5+ 4m30s 15s - Medicine - 47 gil
Vitality +16% (82@513) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Vitality +20% (87@435) 5-439 4m30s 15s - Medicine - 22 gil
Vitality +16% (70@438) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Vitality +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Vitality +20% (62@310) 5-314 4m30s 15s - Medicine - 17 gil
Vitality +16% (50@313) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Vitality +20% (35@175) 5-179 4m30s 15s - Medicine - 9 gil
Vitality +16% (28@175) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Spell Speed +5% (30@600), Vitality +5% (23@460), Determination +2% (8@400) - - 30m +3% Meal - 11 gil
Skill Speed +5% (27@540), Vitality +5% (19@380), Accuracy +2% (11@550) - - 30m +3% Meal - 11 gil
Skill Speed +4% (22@550), Vitality +4% (15@375), Accuracy +2% (9@450) - - 30m +3% Meal - 10 gil
Accuracy +9% (9@100), Vitality +5% (5@100), Critical Hit Rate +2% (3@150) - - 30m +3% Meal - 3 gil
Accuracy +7% (7@100), Vitality +4% (4@100), Critical Hit Rate +2% (2@100) - - 30m +3% Meal - 2 gil
Vitality +1 1-19 - 30m +3% Meal - -
Accuracy +5% (21@420), Vitality +4% (13@325), Critical Hit Rate +2% (9@450) - - 30m +3% Meal - 6 gil
Accuracy +4% (17@425), Vitality +3% (10@334), Critical Hit Rate +2% (7@350) - - 30m +3% Meal - 5 gil
Critical Hit Rate +6% (10@167), Vitality +4% (6@150), Accuracy +2% (4@200) - - 30m +3% Meal - 3 gil
Spell Speed +4% (24@600), Vitality +4% (18@450), Determination +2% (6@300) - - 30m +3% Meal - 10 gil
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r M m R Arms & Tools: Which affect Vitality – 1,876 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
42 14.00 Dexterity +34, Vitality +39, Accuracy +39, Earth Resistance +19, Skill Speed +27 95 50 MCH Physical Arm 2 ALC - 486 gil
58 19.33 Strength +56, Vitality +64, Critical Hit Rate +52, Skill Speed +36 133 54 LNC, DRG Physical Arm 2 CRP - 501 gil
53 17.67 Strength +39, Vitality +42, Critical Hit Rate +24, Skill Speed +35 139 56 GLA, PLD Physical Arm 1 BSM 23,336 gil 351 gil
59 19.67 Strength +44, Vitality +46, Critical Hit Rate +27, Skill Speed +39 139 56 GLA, PLD Physical Arm 1 BSM - 387 gil
74 24.66 Strength +101, Vitality +105, Critical Hit Rate +92, Skill Speed +64 200 60 MNK Physical Arm - BSM - -
47 15.67 Dexterity +50, Vitality +57, Determination +23, Skill Speed +47 133 54 MCH Physical Arm 2 BSM 27,383 gil 411 gil
52 17.33 Dexterity +56, Vitality +64, Determination +25, Skill Speed +52 133 54 MCH Physical Arm 2 BSM - 453 gil
48 16.00 Dexterity +55, Vitality +58, Critical Hit Rate +34, Determination +38 139 56 MCH Physical Arm 2 BSM 28,620 gil 430 gil
53 17.66 Dexterity +61, Vitality +65, Critical Hit Rate +38, Determination +42 139 56 MCH Physical Arm 2 BSM - 473 gil
38 12.67 Dexterity +31, Vitality +31, Accuracy +31, Earth Resistance +19, Skill Speed +22 95 50 MCH Physical Arm 2 ALC - 441 gil
75 17.00 Vitality +44, Mind +42, Piety +33, Accuracy +9, Ice Resistance +19, Determination +22 110 50 AST Magic Arm - GSM - 830 gil
27 9.00 Dexterity +11, Vitality +12, Critical Hit Rate +17, Set ×2: Accuracy +19 43 42 MCH Physical Arm - BSM - 248 gil
58 19.33 Strength +41, Vitality +46, Parry +38, Critical Hit Rate +26 136 55 GLA, PLD Physical Arm - BSM - 1,427 gil
46 15.33 Dexterity +42, Vitality +49, Accuracy +31, Ice Resistance +19, Determination +31 110 50 MCH Physical Arm - GSM - 850 gil
51 17.00 Strength +42, Vitality +49, Parry +31, Critical Hit Rate +44, Ice Resistance +19 110 50 DRK Physical Arm - GSM - 923 gil
64 14.00 Vitality +28, Mind +31, Piety +24, Earth Resistance +19, Determination +15 95 50 AST Magic Arm 2 ALC - 430 gil
42 14.00 Strength +31, Vitality +31, Parry +31, Earth Resistance +19, Determination +15 95 50 DRK Physical Arm 2 ALC - 479 gil
47 15.67 Strength +34, Vitality +39, Parry +39, Earth Resistance +19, Determination +19 95 50 DRK Physical Arm 2 ALC - 527 gil
52 17.33 Strength +50, Vitality +57, Critical Hit Rate +47, Skill Speed +33 133 54 LNC, DRG Physical Arm 2 CRP 30,332 gil 455 gil
71 15.67 Vitality +35, Mind +34, Piety +30, Earth Resistance +19, Determination +19 95 50 AST Magic Arm 2 ALC - 473 gil
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r M m R Shields: Which affect Vitality – 175 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
56 17 Strength +1, Vitality +1, Parry +1 13 13 GLA, PLD - ARM - 17 gil
9 30 Vitality +1, Intelligence +1, Accuracy +1 14 14 GLA, THM, PLD, BLM - ARM - 14 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1, Determination +1 17 15 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 6 gil
20 69 Strength +1, Vitality +1, Parry +1, Accuracy +1 17 15 GLA, PLD - CRP - 6 gil
8 28 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP 683 gil 14 gil
10 35 Vitality +1, Intelligence +1, Mind +1, Accuracy +1 17 17 GLA, CNJ, THM, PLD, WHM, BLM 1 CRP - 16 gil
17 58 Strength +1, Vitality +1, Skill Speed +1 18 18 GLA, PLD 1 ARM 1,158 gil 24 gil
21 72 Strength +1, Vitality +1, Skill Speed +1 18 18 GLA, PLD 1 ARM - 27 gil
11 41 Vitality +1, Intelligence +1, Aetherial Bonuses 21 20 GLA, THM, PLD, BLM - ARM - 9+ gil
18 66 Strength +1, Vitality +1, Accuracy +1 21 21 GLA, PLD 1 ARM - 23 gil
22 82 Strength +1, Vitality +1, Accuracy +1 21 21 GLA, PLD 1 ARM - 26 gil
9 33 Vitality +1, Intelligence +1, Accuracy +1 21 21 GLA, THM, PLD, BLM 1 ARM - 23 gil
11 41 Vitality +1, Intelligence +1, Accuracy +1 21 21 GLA, THM, PLD, BLM 1 ARM - 26 gil
89 24 Strength +1, Vitality +1, Aetherial Bonuses 23 23 GLA, PLD - ARM - 15+ gil
71 19 Strength +1, Vitality +1, Parry +1 23 23 GLA, PLD 1 ARM 2,112 gil 38 gil
89 24 Strength +1, Vitality +1, Parry +2 23 23 GLA, PLD 1 ARM - 42 gil
12 50 Vitality +1, Intelligence +2, Mind +2, Determination +1, Spell Speed +2 26 24 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 64 gil
12 48 Vitality +1, Mind +1, Aetherial Bonuses 25 25 GLA, CNJ, PLD, WHM - CRP - 12+ gil
10 38 Vitality +1, Mind +1, Spell Speed +1 25 25 GLA, CNJ, PLD, WHM 1 CRP 1,758 gil 30 gil
12 48 Vitality +1, Mind +1, Spell Speed +2 25 25 GLA, CNJ, PLD, WHM 1 CRP - 33 gil
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r M m R Armor: Which affects Vitality – 4,020 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 154 154 Dexterity +53, Vitality +54, Accuracy +47, Determination +32 190 60 ROG, NIN - WVR - -
Head 130 228 Vitality +59, Mind +62, Determination +56, Spell Speed +41 210 60 CNJ, WHM, SCH, AST - GSM - -
Head 196 154 Strength +53, Vitality +54, Accuracy +47, Critical Hit Rate +33 190 60 LNC, DRG - ARM - -
Head 103 180 Vitality +43, Intelligence +48, Determination +40, Spell Speed +30, Morale +30 180 60 THM, ACN, BLM, SMN 2 WVR - -
Head 103 180 Vitality +43, Mind +48, Piety +39, Spell Speed +30, Morale +30 180 60 CNJ, WHM, SCH, AST 2 WVR - -
Head 141 141 Dexterity +48, Vitality +48, Critical Hit Rate +42, Determination +28, Morale +30 180 60 ARC, BRD, MCH 2 GSM - -
Head 179 179 Dexterity +62, Vitality +66, Accuracy +58, Critical Hit Rate +41 210 60 NIN - WVR - -
Head 179 179 Dexterity +62, Vitality +66, Accuracy +41, Critical Hit Rate +58 210 60 ARC, BRD, MCH - WVR - -
Head 179 179 Dexterity +62, Vitality +66, Determination +39, Skill Speed +58 210 60 ROG, NIN - WVR - -
Head 179 179 Dexterity +62, Vitality +66, Critical Hit Rate +41, Skill Speed +58 210 60 MCH - GSM - -
Head 112 196 Vitality +48, Intelligence +53, Accuracy +47, Critical Hit Rate +33 190 60 THM, ACN, BLM, SMN - GSM - -
Head 179 179 Strength +62, Vitality +66, Accuracy +41, Critical Hit Rate +58 210 60 PGL, MNK - ARM - -
Head 228 179 Strength +62, Vitality +66, Accuracy +58, Critical Hit Rate +41 210 60 LNC, DRG - ARM - -
Head 127 127 Dexterity +43, Vitality +43, Critical Hit Rate +27, Skill Speed +38 180 60 ARC, BRD, MCH 2 LTW - 384 gil
Head 141 141 Dexterity +48, Vitality +48, Critical Hit Rate +30, Skill Speed +42 180 60 ARC, BRD, MCH 2 LTW - 423 gil
Head 280 280 Strength +53, Vitality +54, Accuracy +47, Skill Speed +33 190 60 GLA, MRD, PLD, WAR, DRK - ARM - -
Head 130 228 Vitality +59, Mind +62, Piety +66, Spell Speed +41 210 60 WHM - WVR - -
Head 154 154 Dexterity +53, Vitality +54, Accuracy +33, Determination +45 190 60 ARC, BRD, MCH - WVR - -
Head 154 154 Strength +53, Vitality +54, Accuracy +47, Determination +32 190 60 PGL, MNK - ARM - -
Head 112 196 Vitality +48, Mind +53, Critical Hit Rate +47, Spell Speed +33 190 60 CNJ, WHM, SCH, AST - GSM - -
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