r M m R Items: Which affect Vitality – 236 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Vitality +16% (82@513) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Vitality +20% (103@515) 5+ 4m30s 15s - Medicine - 47 gil
Vitality +16% (28@175) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Vitality +20% (35@175) 5-179 4m30s 15s - Medicine - 9 gil
Vitality +16% (50@313) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Vitality +20% (62@310) 5-314 4m30s 15s - Medicine - 17 gil
Vitality +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Vitality +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Vitality +16% (70@438) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Vitality +20% (87@435) 5-439 4m30s 15s - Medicine - 22 gil
Parry +6% (10@167), Vitality +4% (6@150), Accuracy +2% (4@200) - - 30m +3% Meal - 3 gil
Parry +7% (13@186), Vitality +5% (8@160), Accuracy +2% (5@250) - - 30m +3% Meal - 4 gil
Skill Speed +7% (8@115), Vitality +4% (5@125), Determination +2% (2@100) - - 30m +3% Meal - 3 gil
Skill Speed +9% (10@112), Vitality +5% (6@120), Determination +2% (2@100) - - 30m +3% Meal - 4 gil
Parry +5% (32@640), Vitality +5% (30@600), Critical Hit Rate +2% (14@700) - - 30m +3% Meal - 17 gil
Parry +6% (40@667), Vitality +6% (37@617), Critical Hit Rate +3% (17@567) 17–19, 50–57, 67–71, 84–85, 167–700 - 30m +3% Meal - 19 gil
Skill Speed +8% (6@75), Vitality +4% (3@75), Critical Hit Rate +2% (2@100) - - 30m +3% Meal 49 gil 1 gil
Skill Speed +10% (7@70), Vitality +5% (4@80), Critical Hit Rate +2% (3@150) - - 30m +3% Meal - 2 gil
Critical Hit Rate +4% (22@550), Vitality +4% (15@375), Accuracy +2% (9@450) - - 30m +3% Meal - 8 gil
Critical Hit Rate +5% (27@540), Vitality +5% (19@380), Accuracy +2% (11@550) - - 30m +3% Meal - 9 gil
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r M m R Arms & Tools: Which affect Vitality – 1,876 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
76 25.33 Dexterity +109, Vitality +115, Critical Hit Rate +71, Skill Speed +102 210 60 NIN Physical Arms - BSM - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +102, Spell Speed +71 210 60 SMN Magic Grimoire - ALC - -
105 25.33 Vitality +103, Mind +109, Piety +80, Spell Speed +102 210 60 AST Magic Arm - GSM - -
68 22.66 Dexterity +109, Vitality +115, Determination +97, Skill Speed +71 210 60 BRD Physical Arm - CRP - -
76 25.33 Strength +109, Vitality +115, Critical Hit Rate +102, Skill Speed +71 210 60 DRG Physical Arm - BSM - -
76 25.33 Strength +109, Vitality +115, Critical Hit Rate +71, Skill Speed +102 210 60 DRK Physical Arm - BSM - -
105 25.33 Vitality +103, Mind +109, Piety +80, Spell Speed +102 210 60 SCH Magic Grimoire - ALC - -
68 22.67 Dexterity +109, Vitality +115, Critical Hit Rate +71, Skill Speed +102 210 60 MCH Physical Arm - BSM - -
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 AST Magic Arm - GSM - -
76 25.33 Strength +109, Vitality +115, Determination +68, Skill Speed +102 210 60 MRD, WAR Physical Arm - GSM - -
76 25.33 Dexterity +109, Vitality +115, Critical Hit Rate +102, Determination +68 210 60 ROG, NIN Physical Arms - GSM - -
76 25.33 Strength +78, Vitality +82, Critical Hit Rate +73, Determination +49 210 60 GLA, PLD Physical Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +115, Spell Speed +71 210 60 CNJ, WHM Magic Two-handed Arm - GSM - -
76 25.33 Strength +109, Vitality +115, Determination +68, Skill Speed +102 210 60 PGL, MNK Physical Arm - GSM - -
105 25.33 Vitality +103, Mind +109, Piety +115, Determination +68 210 60 SCH Magic Grimoire - ALC - -
76 25.33 Strength +109, Vitality +115, Parry +102, Determination +68 210 60 DRK Physical Arm - GSM - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +71, Determination +97 210 60 ACN, SMN Magic Grimoire - ALC - -
68 22.66 Dexterity +109, Vitality +115, Critical Hit Rate +71, Skill Speed +102 210 60 ARC, BRD Physical Arm - GSM - -
68 22.67 Dexterity +109, Vitality +115, Critical Hit Rate +102, Determination +68 210 60 MCH Physical Arm - GSM - -
76 25.33 Strength +109, Vitality +115, Parry +71, Critical Hit Rate +102 210 60 WAR Physical Arm - BSM - -
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r M m R Shields: Which affect Vitality – 175 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
354 354 Strength +31, Vitality +33, Critical Hit Rate +20, Skill Speed +29 210 60 PLD - ARM - -
554 204 Strength +31, Vitality +33, Parry +29, Skill Speed +20 210 60 GLA, PLD - ARM - -
343 343 Strength +29, Vitality +30, Critical Hit Rate +18, Skill Speed +26 200 60 PLD - ARM - -
533 183 Strength +26, Vitality +27, Parry +24, Skill Speed +17 190 60 GLA, PLD - ARM - -
322 322 Strength +24, Vitality +24, Critical Hit Rate +15, Determination +20, Morale +30 180 60 GLA, PLD - ARM - -
322 322 Strength +24, Vitality +24, Parry +21, Critical Hit Rate +15 180 60 GLA, PLD - ARM - -
515 167 Strength +24, Vitality +23, Determination +14, Skill Speed +20 175 60 GLA, PLD - ARM - -
307 307 Strength +23, Vitality +22, Parry +19, Critical Hit Rate +14 170 60 GLA, PLD - ARM - -
293 293 Strength +22, Vitality +21, Determination +12, Skill Speed +18 160 60 GLA, PLD - ARM - 1,743 gil
432 130 Strength +19, Vitality +17, Parry +10, Critical Hit Rate +14 150 60 GLA, PLD 1 ARM 35,640 gil 535 gil
480 144 Strength +21, Vitality +19, Parry +11, Critical Hit Rate +16 150 60 GLA, PLD 1 ARM - 589 gil
272 272 Strength +20, Vitality +19, Parry +11, Critical Hit Rate +16 148 59 GLA, PLD - ARM - 1,612 gil
392 134 Strength +17, Vitality +17, Parry +14, Determination +9 145 58 GLA, PLD 1 ARM 34,452 gil 517 gil
436 149 Strength +19, Vitality +19, Parry +16, Determination +10 145 58 GLA, PLD 1 ARM - 569 gil
255 255 Strength +18, Vitality +19, Parry +15, Skill Speed +11 142 57 GLA, PLD - ARM - 1,546 gil
124 345 Strength +16, Vitality +17, Parry +14, Skill Speed +10 139 56 GLA, PLD 1 ARM 33,024 gil 496 gil
138 383 Strength +17, Vitality +19, Parry +15, Skill Speed +11 139 56 GLA, PLD 1 ARM - 546 gil
237 237 Strength +17, Vitality +18, Parry +11, Determination +11 136 55 GLA, PLD - ARM - 1,481 gil
234 234 Strength +16, Vitality +19, Determination +8, Skill Speed +15 135 50 GLA, PLD - ARM - 1,203 gil
234 234 Strength +16, Vitality +19 135 50 PLD - ARM - -
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r M m R Armor: Which affects Vitality – 4,020 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Body 251 251 Dexterity +101, Vitality +107, Accuracy +94, Skill Speed +66 210 60 NIN - WVR - -
Body 182 319 Vitality +96, Mind +101, Piety +75, Critical Hit Rate +94 210 60 WHM - WVR - -
Head 130 228 Vitality +59, Mind +62, Piety +66, Spell Speed +41 210 60 WHM - WVR - -
Hands 130 228 Vitality +59, Mind +62, Piety +66, Determination +39 210 60 WHM - WVR - -
Body 251 251 Dexterity +101, Vitality +107, Accuracy +66, Determination +90 210 60 MCH - WVR - -
Head 179 179 Dexterity +62, Vitality +66, Critical Hit Rate +41, Skill Speed +58 210 60 MCH - GSM - -
Hands 179 179 Dexterity +62, Vitality +66, Accuracy +58, Critical Hit Rate +41 210 60 MCH - LTW - -
Legs 251 251 Dexterity +101, Vitality +107, Accuracy +66, Critical Hit Rate +94 210 60 MCH - WVR - -
Feet 179 179 Dexterity +62, Vitality +66, Accuracy +41, Skill Speed +58 210 60 MCH - LTW - -
Head 179 179 Dexterity +62, Vitality +66, Accuracy +58, Critical Hit Rate +41 210 60 NIN - WVR - -
Hands 179 179 Dexterity +62, Vitality +66, Accuracy +41, Skill Speed +58 210 60 NIN - LTW - -
Waist 198 155 Strength +47, Vitality +49, Accuracy +44, Skill Speed +30 210 60 LNC, DRG - LTW - -
Feet 179 179 Strength +62, Vitality +66, Determination +39, Skill Speed +58 210 60 PGL, MNK - ARM - -
Head 228 179 Strength +62, Vitality +66, Accuracy +58, Critical Hit Rate +41 210 60 LNC, DRG - ARM - -
Head 179 179 Strength +62, Vitality +66, Accuracy +41, Critical Hit Rate +58 210 60 PGL, MNK - ARM - -
Feet 326 326 Strength +62, Vitality +66, Parry +41, Skill Speed +58 210 60 GLA, MRD, PLD, WAR, DRK - ARM - -
Waist 282 282 Strength +47, Vitality +49, Parry +30, Accuracy +44 210 60 GLA, MRD, PLD, WAR, DRK - LTW - -
Bracelets 1 1 Vitality +49, Parry +44, Skill Speed +30 210 60 All Classes - GSM - -
Feet 179 179 Dexterity +62, Vitality +66, Critical Hit Rate +41, Determination +56 210 60 NIN - LTW - -
Legs 251 251 Dexterity +101, Vitality +107, Critical Hit Rate +94, Determination +63 210 60 NIN - WVR - -
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