r M m R Recipes: to create Components – 5 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Alchemist 25 Effervescent Water, Rock Salt Water Shards - 44 40 1,296 - - -
×3 Alchemist 50 ★★★ Tawny Latexes, Filtered Water Water Clusters, Lightning Cluster Master 445 80 4,980 - 391 374
×1 Leatherworker 50 ★★★ Saurian Skin, Shroud Tea Leaves Earth Clusters, Wind Cluster Master 445 80 4,980 - 391 374
×1 Weaver 43 Fleeces, Snurble Tufts, Natron Lightning Shards - 77 40 2,251 - - -
×1 Weaver 50 ★ Silkworm Cocoons, Effervescent Water Lightning Crystals - 97 40 2,646 - 275 -
r M m R Shop Items: Components – 8 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
3 gil - Limsa Lominsa Lower Decks East Hawkers' Alley (X:8 Y:11)
3 gil - Ul'dah - Steps of Thal Alchemists' Guild (X:8 Y:13)
3 gil - Ul'dah - Steps of Thal Sapphire Avenue Exchange (X:13 Y:9)
3 gil - Limsa Lominsa Upper Decks The Bismarck (X:9 Y:7)
3 gil Items (Cloth, Reagents) Lavender Beds Housing (X:11 Y:10)
3 gil Items (Cloth, Reagents) Mist Housing (X:11 Y:11)
3 gil Items (Cloth, Reagents) The Goblet Housing (X:11 Y:11)
3 gil - Old Gridania Ebony Stalls (X:14 Y:8)
r M m R Trade Items: Components – 4 shown
The item or items received in this exchange
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
The item or items you must exchange to receive the desired item
Trade Items
Some exhange NPCs offer multiple menus of items for trade, each with a different list of items
Menu
Tab Area Location Coordinates
The item or items received in this exchange
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
The item or items you must exchange to receive the desired item
Trade Items
Some exhange NPCs offer multiple menus of items for trade, each with a different list of items
Menu
Tab Area Location Coordinates
Reputation: Respected - North Shroud Ehcatl (X:24 Y:22)
Reputation: Sworn - North Shroud Ehcatl (X:24 Y:22)
Reputation: Sworn - North Shroud Ehcatl (X:24 Y:22)
Miscellaneous Miscellany - Mor Dhona Revenant's Toll (X:21 Y:6)
r M m R Monsters: Which drop Components – 13 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Phurble 42 Hostile Snurble Tufts -
Sheep 36 Hostile Fleece, Karakul Skin -
Raptor 50 Hostile Raptor Skin, Raptor Sinew, Raptor Shank -
Phurble 40–42 Passive Snurble Tufts Western Thanalan
Raptor 30–32 Hostile Raptor Skin, Raptor Sinew, Raptor Shank Eastern La Noscea
Raptor 32–38 Hostile Raptor Skin, Raptor Sinew, Raptor Shank -
Raptor 28–33 Hostile Animal Hide, Raptor Skin, Raptor Sinew, Raptor Shank Central Shroud
Sheep 34–38 Hostile Fleece, Karakul Skin -
Sheep 25–38 Hostile Fleece, Karakul Skin -
Sheep 35–39 Passive Fleece, Karakul Skin Coerthas Central Highlands
Sheep 35–39 Hostile Fleece, Karakul Skin -
Raptor 36 Hostile Raptor Skin, Raptor Sinew, Raptor Shank -
Raptor 34 Hostile Raptor Skin, Raptor Sinew, Raptor Shank Outer La Noscea
r M m R Leves: Which reward Components – 9 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
40 54,214 - Ul'dah 442 gil
40 83,662 - Whitebrim Front 548 gil
40 32,049 - Ul'dah 538 gil
40 32,049 - Whitebrim Front 678 gil
40 55,774 - Whitebrim Front 547 gil
40 54,214 - Whitebrim Front 464 gil
45 67,146 - Saint Coinach's Find 665–754 gil
45 69,104 - Saint Coinach's Find 597–677 gil
45 39,087 - Saint Coinach's Find 633–680 gil
r M m R Quests: Which reward Components – 2 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites
Starting NPC
Side Story Hildibrand 50 - 939 gil Filtered Waters - All Classes Lv.50, After Her Own Heart
Class Culinarian 1 100 - 150 Fire Shards, 100 Water Shards, 30 Rock Salts, Hempen Kurta - CUL Lv.1, Way of the Culinarian
r M m R Gathering Points: Containing Components – 4 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Secondary Tool 50 ★★ Shroud Tea Leaves (Slot 6), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Sorrel Haven (X:15 Y:21) 1 2:00 a.m.–5:00 a.m. Gathering < 408: Gathering Rate 0%
Botanist Secondary Tool 50 ★ Silkworm Cocoons (Slot 4), Dark Matter Cluster (Hidden), Unaspected Crystal (Hidden) Little Solace (X:22 Y:26) 1 1:00 a.m.–4:00 a.m. -
Miner Primary Tool 25 Effervescent Water, Ice Shard, Silver Ore Upper Paths (X:16 Y:19) 4 - Strength ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Miner Secondary Tool 15 Rock Salt, Ragstone, Fine Sand, Lightning Shard Black Brush (X:14 Y:22) 4 - Mind ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
r M m R Gathering Log: For Components – 4 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Botanist Secondary Tool 50 ★ - East Shroud (Lv. 50 ???)
Item Botanist Secondary Tool 50 ★★ - Central Shroud (Lv. 50 ???)
Item Miner Primary Tool 24 - South Shroud (Lv. 25 Upper Paths) (X:16 Y:19)
Item Miner Secondary Tool 12 - Central Thanalan (Lv. 15 Black Brush) (X:14 Y:22)
r M m R Ventures: Components – 5 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 35 60m Venture 39,618 Average Item Level 20
Hunting Any Disciple of War or Magic 39 60m Venture 48,784 Average Item Level 20
Hunting Any Disciple of War or Magic 49 60m Venture 70,533 Average Item Level 30
Mining Miner 12 60m Venture 8,800 Gathering 41
Mining Miner 24 60m Venture 20,494 Gathering 84
r M m R Duty Rewards: With Components – 48 shown
Duty Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Duty Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Boss -
Boss -
Boss -
Completion -
Boss -
Boss -
Boss -
Completion -
Boss -
Boss -
Boss -
Completion -
Boss -
Boss -
Boss -
Completion -
Boss -
Boss -
Boss -
Completion -
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Recipe Breakdown