r M m R Shop Items: Components – 5 shown
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
Item
The merchant selling this item; certain merchants have multiple shop lists
Merchant
Price
Some NPCs offer multiple shop pages of items for sale, each with a different list of items
Shop
Area Location Coordinates
82 gil Items (Neutral) Outer La Noscea 789th Order Dig (X:21 Y:17)
18 gil Items (Lumber, Metal, Stone, Bone, Leather) Lavender Beds Housing (X:11 Y:10)
18 gil Items (Lumber, Metal, Stone, Bone, Leather) Mist Housing (X:11 Y:11)
18 gil Items (Lumber, Metal, Stone, Bone, Leather) The Goblet Housing (X:11 Y:11)
18 gil - Limsa Lominsa Upper Decks Naldiq & Vymelli's (X:10 Y:15)
r M m R Monsters: Which drop Components – 23 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Coblyn 45 Hostile Iron Ore -
Bomb 25–28 Passive Bomb Ash North Shroud
Bomb 41 Hostile Bomb Ash -
Bomb 29 Passive Bomb Ash North Shroud
Coblyn 50 Hostile Iron Ore -
Coblyn 38 Hostile Iron Ore -
Coblyn 50 Hostile Iron Ore -
Coblyn 17 Hostile Iron Ore -
Coblyn 40–44 Hostile Iron Ore -
Bomb 50 Hostile Bomb Ash -
Bomb 20 Hostile Bomb Ash -
Bomb 48 Hostile Bomb Ash -
Bomb 28 Hostile Bomb Ash -
Coblyn 21 Passive Iron Ore Western Thanalan
Bomb 41 Hostile Bomb Ash -
Coblyn 39–49 Passive Iron Ore Northern Thanalan, Western Thanalan
Coblyn 38 Hostile Iron Ore -
Bomb 41 Hostile Bomb Ash -
Bomb 32 Passive Bomb Ash Southern Thanalan
Coblyn 49 Hostile Iron Ore -
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r M m R Leves: Which reward Components – 27 shown
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
The name of the leve; a leve may have several versions, even at the same level, but only one version will be available in a given level range at any one time; large-scale leves require 10 leve allowances
Name
Battlecraft leves may be completed by any Disciple of War or Magic, while Tradecraft and Fieldcraft leves must be completed by a specific class; Grand Company leves can be completed by a member of any Grand Company, but a bonus is earned when completing leves by the Grand Company you have joined; Trial leves are Battlecraft leves which must be completed before other leves will be offered by this levemete; they will not be offered again once completed
Type
Level EXP
The Levemete NPC that offers this leve; some leves are offered by a Levemete in town in addition to the local Levemete
Levemete
Most leves fall into a number of distinct categories based on the type of leve objectives; the styles correspond to the leve plates shown in the corner of the journal entry
Leve Plate
For tradecraft leves, you must deliver these items to the specified NPC to complete the leve; certain deliveries indicated by a "×1–3" note can be repeated up to three times
Requested Items
Items created for tradecraft leves must be delivered to this NPC
Deliver To
Time Limit Area Location
The range of gil or company seals that may be offered as a reward for completing this leve
Reward
15 8,114 - Limsa Lominsa 207–244 gil
15 12,218 - Limsa Lominsa 288–341 gil
15 13,146 - Aleport 232–235 gil
25 13,240 - Quarrymill 599–656 gil
25 18,524 - Quarrymill 294 gil
25 19,770 - Quarrymill 345–352 gil
30 30,282 - Costa del Sol 430–442 gil
30 31,882 - Costa del Sol 366 gil
30 17,670 - Costa del Sol 774–781 gil
30 30,282 - Limsa Lominsa 433–451 gil
30 47,824 - Costa del Sol 405 gil
30 17,670 - Limsa Lominsa 407–428 gil
20 12,218 - Quarrymill 234–249 gil
20 7,331 - Quarrymill 291–303 gil
20 13,718 - Quarrymill 215 gil
25 22,066 - Quarrymill 468 gil
25 19,770 - Quarrymill 248–281 gil
25 8,505 - Quarrymill 306–334 gil
25 11,115 - Limsa Lominsa 261–274 gil
25 33,100 - Quarrymill 289–294 gil
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r M m R Gathering Points: Containing Components – 2 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Miner Primary Tool 15 Iron Ore, Water Shard Horizon's Edge (X:27 Y:17) 4 - Strength ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Miner Secondary Tool 30 Bomb Ash, Silex, Lightning Shard Sagolii Desert (X:22 Y:29) 4 - Mind ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
r M m R Gathering Log: For Components – 2 shown
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Limited items are either hidden or rare and cannot be gathered in the same quantities as normal items; timed items are only found on gathering points that appear at certain times of the day; collectables are items that are turned in to NPCs rather than used as recipes
Log Entry
The links in this column correspond to the items being gathered, rather than the gathering log entry
Item
Class Tool Level Note
The areas listed in the gathering log interface for this entry
Areas
Item Miner Primary Tool 14 - Western Thanalan (Lv. 15 Horizon's Edge) (X:27 Y:17)
Item Miner Secondary Tool 26 - Southern Thanalan (Lv. 30 Sagolii Desert) (X:22 Y:29)
r M m R Ventures: Components – 3 shown
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
The number of items returned by a venture is based on your statistics and is somewhat random; the number listed on the venture list may not accurately reflect the number retrieved by the venture
Name
Type Classes Level
Item-specific ventures will have their duration decreased to 40m or 50m if your retainer's statistics are high enough
Duration
Cost
The amount of experience gained from a Quick Exploration venture is random, based on the item retrieved
Experience
Requirements
Hunting Any Disciple of War or Magic 26 60m Venture 30,000 Average Item Level 10
Mining Miner 14 60m Venture 8,800 Gathering 44
Mining Miner 26 60m Venture 30,000 Gathering 90
r M m R Recipes: Requiring Steel Ingot – 128 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Blacksmith 45 Cobalt Ingots, Mahogany Lumber, Jadeite, Steel Ingot Fire Shards, 5 Earth Shards - 158 80 2,309 - - -
×1 Leatherworker 44 Steel Ingot, Peiste Leather, Raptor Sinew Earth Shards, 5 Wind Shards - 156 80 2,277 - - -
×1 Weaver 42 Undyed Woolen Cloth, Undyed Linen, Woolen Yarn, Boar Leather, Steel Ingot Lightning Shards, 5 Wind Shards - 144 80 2,147 - - -
×1 Weaver 42 Undyed Linens, Linen Yarn, Boar Leather, Steel Ingot Lightning Shards, 5 Wind Shards - 144 80 2,147 - - -
×1 Blacksmith 41 Mythril Ingot, Steel Ingot, Mahogany Lumber, Peiste Leather, Wyvern Obsidian, Black Firesand Fire Shards, 4 Earth Shards - 143 80 2,109 - - -
×3 Goldsmith 40 Steel Ingot, Basilisk Whetstone Wind Shards, 4 Fire Shards - 138 80 2050 - - -
×1 Blacksmith 40 Mythril Ingots, Walnut Lumber, Electrum Ingot, Steel Ingot Fire Shards, 4 Earth Shards - 138 80 2,050 - - -
×1 Armorer 40 Mythril Plate, Mythril Rivets, Steel Ingot, Eye of Earth Ice Shards, 4 Earth Shards - 138 80 2,050 - - -
×1 Leatherworker 40 Boar Leathers, Steel Ingot, Hippogryph Sinew Earth Shards, 4 Wind Shards - 138 80 2,050 - - -
×1 Armorer 40 Aldgoat Horn, 2 Boar Leathers, Steel Ingot Ice Shards, 4 Earth Shards - 138 80 2,050 - - -
×1 Blacksmith 39 Steel Ingots, Oak Lumber, Boar Leather, Mythril Ingot Fire Shards, 4 Earth Shards - 137 80 2,026 - - -
×1 Blacksmith 38 Mythril Ingots, Steel Ingot, Bronze Ingot, Oak Lumber, Horn Glue Fire Shards, 4 Earth Shards - 129 80 1,961 - - -
×1 Blacksmith 38 Steel Ingot, Steel Plate, Oak Lumber Fire Shards, 4 Earth Shards - 129 80 1,961 - - -
×1 Leatherworker 37 Boar Leather, 2 Steel Ingots, Aldgoat Leather Earth Shards, 4 Wind Shards - 128 80 1,905 - - -
×1 Blacksmith 37 Steel Ingots, Walnut Lumber, Fish Glue Fire Shards, 4 Earth Shards - 128 80 1,905 - - -
×1 Armorer 37 Antelope Horn, 2 Steel Plates, Steel Ingot Ice Shards, 4 Earth Shards - 128 80 1,905 - - -
×1 Leatherworker 37 Boar Leathers, Undyed Linen, Steel Ingot Earth Shards, 4 Wind Shards - 128 80 1,905 - - -
×1 Leatherworker 36 Boar Leather, Steel Ingot Earth Shards, 4 Wind Shards - 124 80 1,882 - - -
×1 Blacksmith 36 Steel Ingot, Oak Lumber, Siltstone Whetstone Fire Shards, 4 Earth Shards - 124 80 1,882 - - -
×1 Blacksmith 35 Steel Ingot, Steel Rivets, Oak Lumber Fire Shards, 3 Earth Shards - 123 80 1,853 - - -
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r M m R Recipes: Using this as a Subcomponent – 96 shown
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
Master recipes cannot be used until you earn a specific master book key item; special recipes are found outside the primary recipe list and are always shown regardless of your level; beast tribe recipes are used only in beast tribe quests
Recipe
The number of items created by successful completion of this recipe; this column links to the item being created
Amt
Class Level
The materials required to create this recipe, not including crystals or shards
Materials
The crystals or shards required to create this recipe
Crystals
Type
The amount of progress needed to complete this recipe successfully
Difficulty
The starting durability for this recipe; most crafting actions consume 10 durability
Durability
The maximum quality of this recipe; recipes start at 0 quality, and the chance to obtain a high-quality result increases with quality; at the maximum quality value, a high-quality result is guaranteed; using high-quality materials increases the starting quality proportionally to the number used, to a maximum of half the maximum quality; numbers in gray italics indicate that the recipe has no high-quality version
Quality
Aspect
The required Craftsmanship score necessary to attempt this recipe
Craftsmanship
The required Control score necessary to attempt this recipe
Control
×1 Armorer 48 Steel Plate, Cobalt Plate, Cobalt Rivets, Raptor Leather Ice Shards, 6 Earth Shards - 172 80 2,524 - - -
×1 Armorer 46 Steel Plate, Cobalt Plate, Cobalt Rivets, Cobalt Ingot Ice Shards, 5 Earth Shards - 159 80 2,372 - - -
×1 Armorer 43 Steel Plate, Mythril Plate, Mythril Rivets, Peiste Leather Ice Shards, 5 Earth Shards - 155 80 2,251 - - -
×1 Armorer 42 Mythril Rings, Undyed Woolen Cloth, Steel Plate, Aldgoat Leather Ice Shards, 5 Earth Shards - 144 80 2,147 - - -
×1 Armorer 41 Steel Plate, Mythril Plate, Mythril Rivets, Mythril Ingot Ice Shards, 4 Earth Shards - 143 80 2,109 - - -
×1 Leatherworker 39 Peiste Leathers, Boar Leather, Steel Rivets Earth Shards, 4 Wind Shards - 137 80 2,026 - - -
×1 Weaver 39 Undyed Linen, Linen Yarn, Boar Leather, Diremite Sinew, Steel Rivets Lightning Shards, 4 Wind Shards - 137 80 2,026 - - -
×1 Armorer 38 Antelope Horns, 2 Steel Plates, Boar Leather Ice Shards, 4 Earth Shards - 129 80 1,961 - - -
×1 Leatherworker 38 Peiste Leathers, Boar Leather, Steel Rivets Earth Shards, 4 Wind Shards - 129 80 1,961 - - -
×1 Armorer 37 Steel Plate, Steel Rivets, 2 Iron Ingots, Tallow Candle Ice Shards, 4 Earth Shards - 128 80 1,905 - - -
×1 Weaver 36 Undyed Linen, Linen Yarn, Toad Leather, Diremite Sinew, Steel Rivets Lightning Shards, 4 Wind Shards - 124 80 1,882 - - -
×1 Armorer 36 Steel Plate, Oak Lumber Ice Shards, 4 Earth Shards - 124 80 1,882 - - -
×1 Armorer 35 Boar Leather, Steel Plate, Steel Rivets, Animal Sinew Ice Shards, 3 Earth Shards - 123 80 1,853 - - -
×1 Armorer 35 Iron Plate, Steel Plate, Steel Rivets, Boar Leather Ice Shards, 3 Earth Shards - 123 80 1,853 - - -
×1 Leatherworker 34 Boar Leathers, Aldgoat Leather, Steel Rivets Earth Shards, 3 Wind Shards - 115 80 1,811 - - -
×1 Armorer 34 Steel Plates, Aldgoat Leather Ice Shards, 3 Earth Shards - 115 80 1,811 - - -
×1 Armorer 34 Steel Plate, Steel Rivets, Silver Ingot, Eye of Fire Ice Shards, 3 Earth Shards - 115 80 1,811 - - -
×1 Goldsmith 34 Steel Plate, Clear Glass Lens, Aldgoat Leather Wind Shards, 3 Fire Shards - 115 80 1,811 - - -
×1 Armorer 34 Steel Plates, Steel Rings Ice Shards, 3 Earth Shards - 115 80 1,811 - - -
×1 Armorer 34 Steel Plates, Brass Ingot Ice Shards, 3 Earth Shards - 115 80 1,811 - - -
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Recipe Breakdown