r M m R Duty Rewards: The Sunken Temple of Qarn – 11 shown
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Location Type Possible Items Currency
Treasures with a limit can only be collected once during the given period; all limited treasures in a given duty share the same lockout period; this limit applies only to items, not currency rewards
Treasure Limit
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Treasure -
Boss -
Boss -
Completion -
r M m R Monsters: Encountered in The Sunken Temple of Qarn – 15 shown
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Special monsters are spawned by quests, FATEs, or leves, or are normally occuring monsters with special properties for use in quests; instance monsters appear in dungeons, guildhests, and quest instances; notorious monsters (NMs) are unique monsters of particular note; high notorious monsters (HNMs) are unique monsters with notable rewards
Name
The family of the monster; if the monster has a class, that is also shown here; a ∗ indicates that the monster is a special quest monster and may have special defenses or other properties
Type
The range of levels this monster may appear at; the specific level of a monster depends on where it is encountered
Lv. Range
Hostile monsters will attack characters up to 10 levels above their own level; some passive monsters may be hostile when appearing in certain contexts, such as leves or FATEs
Behavior
Drops Areas
Statue 35 Hostile - -
Statue 35 Hostile - -
Mantis 35 Hostile - -
Bee 35 Hostile Honey -
Golem 35 Hostile - -
Statue 35 Hostile - -
Statue 35 Hostile - -
Bat 35 Hostile Bat Wing, Bat Fang, Beastkin Blood -
Bee 35 Hostile Honey -
Croc 35 Hostile - -
Golem 35 Hostile Mudstone -
Taurus 35 Hostile - -
Skeleton 35 Hostile Bone Chip -
Ghost 35 Hostile - -
Yarzon 35 Hostile Yellow Yarzon Leg -
r M m R Quests: Involving The Sunken Temple of Qarn – 1 shown
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Name Type Subype
These quests only appear during the main plot of one of the three cities or to members of a particular Grand Company; you will not see them if you are from another city or join anoher Grand Company
Plotline
Level
The amount of experience awarded when completing this quest; some quests give varied amounts of experience based on your current level
EXP
Gil
You earn all of these rewards when the quest is completed, independent of optional rewards
Rewards
You may choose one listed optional reward when the quest is completed
Reward Options
Prerequisites Starting NPC
Main Scenario Seventh Astral Era 50 4,800 1,502 gil - Darklight Choker of Fending or Darklight Choker of Maiming or Darklight Choker of Striking or 3 Allagan Bronze Pieces All Classes Lv.50, Laying the Foundation
r M m R Arms & Tools: Found in The Sunken Temple of Qarn – 22 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
39 7.00 Vitality +7, Intelligence +8, Mind +8, Aetherial Bonuses 34 34 ACN, SMN, SCH Magic Grimoire - ALC - 32+ gil
36 6.33 Vitality +6, Intelligence +6, Mind +6 30 35 ACN, SMN, SCH Magic Grimoire - ALC - 32 gil
41 8.00 Vitality +8, Intelligence +9, Mind +9, Determination +8, Spell Speed +9 37 35 ACN, SMN, SCH Magic Grimoire - ALC - 199 gil
20 6.67 Dexterity +8, Vitality +9, Aetherial Bonuses 35 35 ARC, BRD Physical Arm - CRP - 33+ gil
22 7.33 Dexterity +9, Vitality +9, Accuracy +12, Determination +6 37 35 ARC, BRD Physical Arm - CRP - 193 gil
40 7.33 Vitality +8, Mind +8, Aetherial Bonuses 35 35 CNJ, WHM Magic Two-handed Arm - CRP - 33+ gil
41 8.00 Vitality +8, Mind +9, Piety +5, Determination +8 37 35 CNJ, WHM Magic Two-handed Arm - CRP - 184 gil
19 6.33 Strength +5, Vitality +5 30 35 GLA, PLD Physical Arm - BSM - 21 gil
23 7.66 Strength +6, Vitality +6, Aetherial Bonuses 36 35 GLA, PLD Physical Arm - BSM - 28+ gil
24 8.00 Strength +6, Vitality +7, Parry +9, Fire Resistance +3, Determination +4 37 35 GLA, PLD Physical Arm - BSM - 157 gil
21 7.00 Strength +8, Vitality +8, Aetherial Bonuses 34 34 LNC, DRG Physical Arm - CRP - 35+ gil
24 8.00 Strength +9, Vitality +9, Accuracy +12, Determination +6 37 35 LNC, DRG Physical Arm - CRP - 222 gil
21 7.00 Strength +8, Vitality +8, Aetherial Bonuses 34 34 MRD, WAR Physical Arm - BSM - 35+ gil
24 8.00 Strength +9, Vitality +9, Determination +6, Skill Speed +12 37 35 MRD, WAR Physical Arm - BSM - 214 gil
22 7.33 Strength +8, Vitality +9, Aetherial Bonuses 35 35 PGL, MNK Physical Arm - LTW - 28+ gil
24 8.00 Strength +9, Vitality +9, Accuracy +12, Determination +6 37 35 PGL, MNK Physical Arm - BSM - 184 gil
21 7.00 Dexterity +8, Vitality +8, Aetherial Bonuses 34 34 ROG, NIN Physical Arms - BSM - 20+ gil
19 6.33 Dexterity +6, Vitality +7 30 35 ROG, NIN Physical Arms - BSM - 21 gil
24 8.00 Dexterity +9, Vitality +9, Critical Hit Rate +12, Skill Speed +9 37 35 ROG, NIN Physical Arms - BSM - 125 gil
36 6.33 Vitality +4, Intelligence +5 30 35 THM, BLM Magic Arm - GSM - 23 gil
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r M m R Armor: Found in The Sunken Temple of Qarn – 20 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Head 31 31 Strength +5, Dexterity +5, Vitality +5, Aetherial Bonuses 35 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 16+ gil
Head 22 43 Vitality +5, Intelligence +5, Mind +5, Aetherial Bonuses 36 35 All Classes - WVR - 17+ gil
Head 39 29 Strength +4, Vitality +4 33 38 GLA, MRD, LNC, PLD, WAR, DRG, DRK - ARM - 33 gil
Body 150 150 Strength +12, Vitality +13, Aetherial Bonuses 35 35 GLA, MRD, PLD, WAR, DRK - ARM - 48+ gil
Body 44 44 Strength +7, Dexterity +7, Vitality +8, Aetherial Bonuses 35 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 20+ gil
Body 30 61 Vitality +7, Intelligence +8, Mind +8, Aetherial Bonuses 36 35 All Classes - WVR - 21+ gil
Legs 150 150 Strength +12, Vitality +13, Aetherial Bonuses 35 35 GLA, MRD, PLD, WAR, DRK - ARM - 38+ gil
Legs 30 61 Vitality +7, Intelligence +8, Mind +8, Aetherial Bonuses 36 35 All Classes - WVR - 14+ gil
Legs 45 45 Strength +8, Dexterity +8, Vitality +8, Aetherial Bonuses 36 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - WVR - 20+ gil
Hands 31 31 Strength +5, Dexterity +5, Vitality +5, Aetherial Bonuses 35 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 18+ gil
Hands 63 63 Strength +5, Vitality +5, Aetherial Bonuses 35 35 GLA, MRD, PLD, WAR, DRK - ARM - 25+ gil
Hands 22 43 Vitality +5, Intelligence +5, Mind +5, Aetherial Bonuses 36 35 All Classes - LTW - 15+ gil
Hands 20 41 - 34 39 All Classes - LTW - 22 gil
Feet 31 31 Strength +5, Dexterity +5, Vitality +5, Aetherial Bonuses 35 35 GLA, PGL, MRD, LNC, ARC, ROG, PLD, MNK, WAR, DRG, BRD, NIN, DRK, MCH - LTW - 16+ gil
Feet 21 42 Vitality +4, Intelligence +5, Mind +5, Aetherial Bonuses 35 35 All Classes - LTW - 16+ gil
Waist 15 30 - 30 35 All Classes - LTW - 13 gil
Waist 15 30 - 30 35 All Classes - WVR - 10 gil
Waist 18 36 Vitality +3, Intelligence +3, Mind +3, Aetherial Bonuses 35 35 All Classes - LTW - 13+ gil
Waist 54 54 Strength +3, Vitality +4, Aetherial Bonuses 35 35 GLA, MRD, PLD, WAR, DRK - ARM - 18+ gil
Bracelets 1 1 Intelligence +4, Mind +4, Aetherial Bonuses 36 35 All Classes - GSM - 22+ gil
r M m R Shields: Found in The Sunken Temple of Qarn – 4 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
14 66 Vitality +2, Intelligence +2, Aetherial Bonuses 34 34 GLA, THM, PLD, BLM - ARM - 26+ gil
26 113 Strength +2, Vitality +2 30 35 GLA, PLD - ARM - 37 gil
13 57 Vitality +2, Intelligence +2, Mind +2 30 35 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 24 gil
141 32 Strength +2, Vitality +3, Aetherial Bonuses 36 35 GLA, PLD - ARM - 39+ gil
r M m R Items: Found in The Sunken Temple of Qarn – 3 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast
Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
Recast
Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Restores 32% HP (170@532) 1m - - Medicine 146 gil 3 gil
Restores 28% MP (120@429) 3m - - Medicine 432 gil 7 gil
- - - - Reagent - 13 gil