r M m R Items: Which affect Intelligence – 16 shown
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
The list of effects of consuming this item; most such effects are given as a percentage increase to a single attribute, though some items (not marked with a % sign) offer a flat bonus; the numbers in parenthesis denote the maximum bonus and the attribute total at which that bonus is reached; items will have their maximum effect on any attribute greater than or equal to this number
Attributes
The attribute totals at which this item has the greatest bonus among all items; food and medicine bonuses are compared separately
Optimal Range
Recast Duration
A bonus to EXP earned while you are under the effects of this food
EXP
Type Price Value
Intelligence +16% (84@525) 7–9, 13–14, 19 5m 15s - Medicine - 42 gil
Intelligence +20% (105@525) 5+ 4m30s 15s - Medicine - 47 gil
Intelligence +16% (27@169) 7–9, 13–14, 19 5m 15s - Medicine - 8 gil
Intelligence +20% (34@170) 5-174 4m30s 15s - Medicine - 9 gil
Intelligence +16% (49@307) 7–9, 13–14, 19 5m 15s - Medicine 950 gil 15 gil
Intelligence +20% (61@305) 5-309 4m30s 15s - Medicine - 17 gil
Strength +20% (34@170), Dexterity +20% (34@170), Intelligence +20% (34@170) 5-174 5m 15s - Medicine - 8 gil
Intelligence +16% (12@75) 7–9, 13–14, 19 5m 15s - Medicine 108 gil 3 gil
Intelligence +20% (15@75) 5-79 4m30s 15s - Medicine - 4 gil
Intelligence +16% (67@419) 7–9, 13–14, 19 5m 15s - Medicine - 20 gil
Intelligence +20% (84@420) 5-424 4m30s 15s - Medicine - 22 gil
Intelligence +1 - - - - Materia - 198 gil
Intelligence +2 - - - - Materia - 396 gil
Intelligence +4 - - - - Materia - 594 gil
Intelligence +7 - - - - Materia - 792 gil
Intelligence +15 - - - - Materia - 990 gil
r M m R Arms & Tools: Which affect Intelligence – 342 shown
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
Name Dmg.
The DPS of auto attacks made with this weapon (calculated as auto attack damage divided by delay)
DPS
Aetherial arms have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this arm or tool, which indicates its relative power
iLvl
Level Class Dmg. Type Type
The number of materia slots this arm or tool has
Materia
The class required to repair this arm or tool; this is typically the same class as the one that can craft or attach materia to this arm or tool
Craft
Price
Aetherial arms can be worth more than the listed amount, depending on the bonuses they have
Value
105 25.33 Vitality +103, Intelligence +109, Determination +68, Spell Speed +102 210 60 BLM Magic Two-handed Arm - GSM - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +102, Spell Speed +71 210 60 THM, BLM Magic Two-handed Arm - GSM - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +71, Determination +97 210 60 ACN, SMN Magic Grimoire - ALC - -
105 25.33 Vitality +103, Intelligence +109, Critical Hit Rate +102, Spell Speed +71 210 60 SMN Magic Grimoire - ALC - -
102 24.66 Vitality +94, Intelligence +101, Determination +62, Spell Speed +92 200 60 BLM Magic Two-handed Arm - GSM - -
102 24.67 Vitality +94, Intelligence +101, Critical Hit Rate +92, Spell Speed +64 200 60 SMN Magic Grimoire - ALC - -
100 24.00 Vitality +85, Intelligence +92, Critical Hit Rate +58, Determination +80 190 60 THM, BLM Magic Two-handed Arm - GSM - -
100 24.00 Vitality +85, Intelligence +92, Critical Hit Rate +83, Determination +56 190 60 ACN, SMN Magic Grimoire - ALC - -
97 23.33 Vitality +75, Intelligence +84, Critical Hit Rate +52, Spell Speed +74 180 60 ACN, SMN Magic Grimoire - ALC - -
97 23.33 Vitality +75, Intelligence +84, Critical Hit Rate +52, Spell Speed +74 180 60 THM, BLM Magic Two-handed Arm - GSM - -
97 23.33 Vitality +75, Intelligence +84, Critical Hit Rate +52, Determination +71, Morale +30 180 60 THM, BLM Magic Two-handed Arm 2 GSM - -
97 23.33 Vitality +75, Intelligence +84, Determination +71, Spell Speed +52, Morale +30 180 60 ACN, SMN Magic Grimoire 2 ALC - -
95 22.67 Vitality +73, Intelligence +83, Critical Hit Rate +71, Determination +48 175 60 THM, BLM Magic Two-handed Arm - GSM - -
95 22.67 Vitality +73, Intelligence +83, Determination +68, Spell Speed +49 175 60 ACN, SMN Magic Grimoire - ALC - -
93 22.33 Vitality +70, Intelligence +81, Critical Hit Rate +48, Spell Speed +68 170 60 THM, BLM Magic Two-handed Arm - GSM - -
93 22.33 Vitality +70, Intelligence +81, Critical Hit Rate +48, Spell Speed +68 170 60 ACN, SMN Magic Grimoire - ALC - -
89 21.00 Vitality +65, Intelligence +77, Critical Hit Rate +43, Determination +59 160 60 ACN, SMN Magic Grimoire - ALC - 2,028 gil
89 21.00 Vitality +65, Intelligence +77, Determination +41, Spell Speed +62 160 60 THM, BLM Magic Two-handed Arm - GSM - 2,060 gil
77 18.00 Vitality +54, Intelligence +66, Determination +48, Spell Speed +35 150 60 THM, BLM Magic Two-handed Arm 2 GSM 30,888 gil 464 gil
77 18.00 Vitality +54, Intelligence +66, Critical Hit Rate +50, Spell Speed +35 150 60 ACN, SMN Magic Grimoire 2 ALC 31,838 gil 478 gil
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r M m R Shields: Which affect Intelligence – 43 shown
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
Name Bl. Str. Bl. Rate
Aetherial shields have extra, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this shield, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this shield has
Materia
The class required to repair this shield; this is typically the same class as the one that can craft or attach materia to this shield
Craft
Price
Aetherial shields can be worth more than the listed amount, depending on the bonuses they have
Value
46 148 Vitality +9, Intelligence +9, Accuracy +11, Spell Speed +7 90 50 THM, BLM - ARM - 589 gil
28 106 Vitality +5, Intelligence +6, Accuracy +5, Determination +4 70 50 THM, BLM 1 ARM - 229 gil
35 133 Vitality +6, Intelligence +6, Accuracy +6, Determination +6 70 50 THM, BLM 1 ARM - 252 gil
24 118 Vitality +4, Intelligence +4, Mind +4, Accuracy +7, Spell Speed +5 55 50 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 262 gil
22 115 Vitality +4, Intelligence +4, Mind +4, Accuracy +7, Spell Speed +5 52 50 GLA, CNJ, THM, PLD, WHM, BLM - CRP - 50 gil
20 113 Strength +3, Vitality +4, Intelligence +4, Mind +4 50 50 GLA, CNJ, THM, PLD, WHM, BLM - ARM - -
20 110 Vitality +4, Intelligence +4, Mind +4, Aetherial Bonuses 49 49 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 40+ gil
16 88 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 104 gil
20 110 Vitality +4, Intelligence +4, Mind +4, Accuracy +7 49 49 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 115 gil
20 110 Vitality +4, Intelligence +4, Critical Hit Rate +5, Spell Speed +7 49 47 THM, BLM - ARM - 263 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Spell Speed +6, Sanction: Determination +4 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Critical Hit Rate +6, Sanction: Spell Speed +6 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Accuracy +6 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 157 gil
14 80 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 46 43 GLA, CNJ, THM, PLD, WHM, BLM 2 ARM - 142 gil
18 100 Vitality +3, Intelligence +3, Mind +3, Determination +4, Sanction: Critical Hit Rate +6 46 44 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 193 gil
17 90 Vitality +3, Intelligence +3, Spell Speed +5, Set ×2: Accuracy +5 43 42 GLA, THM, PLD, BLM - ARM - 210 gil
16 87 Vitality +3, Intelligence +3, Mind +3, Accuracy +5 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW - 88 gil
16 87 Vitality +3, Intelligence +3, Mind +3, Aetherial Bonuses 42 41 GLA, CNJ, THM, PLD, WHM, BLM - LTW - 31+ gil
13 69 Vitality +2, Intelligence +3, Mind +3, Accuracy +4 42 42 GLA, CNJ, THM, PLD, WHM, BLM 1 LTW 5,277 gil 80 gil
15 76 Vitality +3, Intelligence +3, Mind +3 38 43 GLA, CNJ, THM, PLD, WHM, BLM - ARM - 41 gil
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r M m R Armor: Which affects Intelligence – 1,190 shown
Disciplines:
Levels:
Type:
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Gray-named legacy items were available in 1.0 but can no longer be obtained
Name
Type
The total defense offered by this armor; multi-slot armor is sorted by the defense accounted for by its main slot; mouse over this number to see the breakdown of defense per slot
Def.
The total magic defense offered by this armor; multi-slot armor is sorted by the magic defense accounted for by its main slot; mouse over this number to see the breakdown of magic defense per slot
MDef.
The bonuses offered by this armor; secondary statistics are potentially of value, but are rarely considered for the chosen discipline; Aetherial armor has additional, randomly chosen bonuses in addition to those listed here
Bonuses
The item level of this armor, which indicates its relative power
iLvl
Lv. Classes
The number of materia slots this armor has
Materia
The class required to repair this armor; this is typically the same class as the one that can craft or attach materia to this armor
Craft
Price
Aetherial armor can be worth more than the listed amount, depending on the bonuses it has
Value
Bracelets 1 1 Intelligence +47, Critical Hit Rate +30, Determination +42 210 60 All Classes - GSM - -
Hands 130 228 Vitality +59, Intelligence +62, Determination +56, Spell Speed +41 210 60 SMN - WVR - -
Feet 130 228 Vitality +59, Intelligence +62, Accuracy +58, Spell Speed +41 210 60 SMN - LTW - -
Legs 182 319 Vitality +96, Intelligence +101, Critical Hit Rate +66, Determination +90 210 60 SMN - WVR - -
Head 130 228 Vitality +59, Intelligence +62, Accuracy +41, Spell Speed +58 210 60 SMN - GSM - -
Body 182 319 Vitality +96, Intelligence +101, Critical Hit Rate +94, Determination +63 210 60 SMN - WVR - -
Hands 130 228 Vitality +59, Intelligence +62, Accuracy +41, Determination +56 210 60 BLM - LTW - -
Legs 182 319 Vitality +96, Intelligence +101, Accuracy +66, Critical Hit Rate +94 210 60 BLM - WVR - -
Feet 130 228 Vitality +59, Intelligence +62, Critical Hit Rate +41, Determination +56 210 60 BLM - LTW - -
Head 130 228 Vitality +59, Intelligence +62, Accuracy +58, Determination +39 210 60 BLM - LTW - -
Ring 1 1 Intelligence +47, Determination +42, Spell Speed +30 210 60 All Classes - GSM - -
Ring 1 1 Intelligence +47, Accuracy +44, Critical Hit Rate +30 210 60 All Classes - GSM - -
Necklace 1 1 Intelligence +47, Accuracy +44, Spell Speed +30 210 60 All Classes - GSM - -
Body 182 319 Vitality +96, Intelligence +101, Accuracy +94, Spell Speed +66 210 60 THM, ACN, BLM, SMN - WVR - -
Hands 130 228 Vitality +59, Intelligence +62, Accuracy +41, Critical Hit Rate +58 210 60 THM, ACN, BLM, SMN - LTW - -
Feet 130 228 Vitality +59, Intelligence +62, Accuracy +58, Critical Hit Rate +41 210 60 THM, ACN, BLM, SMN - ARM - -
Earrings 1 1 Intelligence +47, Accuracy +30, Determination +42 210 60 All Classes - GSM - -
Head 130 228 Vitality +59, Intelligence +62, Critical Hit Rate +41, Determination +56 210 60 THM, ACN, BLM, SMN - GSM - -
Legs 182 319 Vitality +96, Intelligence +101, Determination +63, Spell Speed +94 210 60 THM, ACN, BLM, SMN - WVR - -
Waist 113 198 Vitality +44, Intelligence +47, Determination +29, Spell Speed +44 210 60 THM, ACN, BLM, SMN - LTW - -
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r M m R Gathering Points: With Bonuses for Intelligence – 28 shown
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Class Tool
The level of this gathering point, which indicates the maximum level of the items found there; unspoiled points are denoted by one or more stars
Level
A list of the items that can be found at this gathering point, in the order they appear in the gathering list; items in unspoiled gathering points have their slot listed to make them easier to find; hidden items only appear randomly; it is only possible to gather a single rare item from a given point, even if you increase your normal gathering yield
Items
Area Location
The approximate (X, Y) location of the gathering points; in most cases, several points will appear in this vicinity; only one unspoiled point may appear at a time, and it may be at different coordinates than those listed
Coordinates
The number of gathering points of this type that will appear at any given time
Points
Unspoiled gathering points only appear at certain times of the day; all times listed are in Eorzea time; the countdown timer shows in green for currently available points, and blue for points which will be available within the next 5 minutes
Appearance
Any triggered bonuses available on these gathering points if you have the appropriate Whisperer trait; not all gathering points have a triggered bonus
Bonuses
Botanist Secondary Tool 15 Buffalo Beans, Wind Shard, Marjoram, Humus, Tree Toad Bentbranch (X:18 Y:19) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Carnation, Cotton Boll, Wind Shard, Lavender, Chanterelle, Lavender Seeds (Hidden) Bentbranch (X:22 Y:24) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Black Pepper, Lightning Shard, Yellow Ginseng, Alpine Parsnip, Black Pepper Seeds (Hidden) The Clutch (X:25 Y:20) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Cinderfoot Olive, Lowland Grapes, Earth Shard, Cieldalaes Spinach, Highland Parsley, Olive Seeds (Hidden), Lowland Grape Seeds (Hidden) Moraby Bay (X:26 Y:22) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Ruby Tomato, Sunset Wheat, Straw, Fire Shard, La Noscean Lettuce, La Noscean Lettuce Seeds (Hidden) Summerford (X:22 Y:19) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Rye, Moko Grass, Water Shard, Coerthan Carrot, Grass Viper, Coerthan Carrot Seeds (Hidden) Horizon's Edge (X:24 Y:18) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 15 Ogre Pumpkin, Garlean Garlic, Water Shard, Wild Onion, Garlic Cloves (Hidden), Wild Onion Set (Hidden) Nophica's Wells (X:23 Y:23) 4 - Intelligence ≥ 43: Gathering Attempts +1
Perception ≥ 62: Gathering Fortune +5%
Gathering ≥ 69: Gathering Rate +10%
Botanist Secondary Tool 20 Belladonna, Wind Shard, Galago Mint, Gil Bun, Shroud Seedling Nine Ivies (X:18 Y:29) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Secondary Tool 20 Fire Shard, Desert Seedling, Popoto, White Scorpion, Popoto Set (Hidden) Sandgate (X:16 Y:27) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Secondary Tool 20 Lalafellin Lentil, Paprika, Ice Shard, Island Seedling, Paprika Seeds (Hidden) Quarterstone (X:32 Y:28) 4 - Intelligence ≥ 57: Gathering Attempts +1
Perception ≥ 81: Gathering Fortune +5%
Gathering ≥ 90: Gathering Rate +10%
Botanist Secondary Tool 25 Ala Mhigan Mustard, Pearl Ginger, Millioncorn, Fire Shard, Button Mushroom, Pearl Ginger Root (Hidden), Millioncorn Seeds (Hidden), Ala Mhigan Mustard Seeds (Hidden) Drybone (X:14 Y:20) 4 - Intelligence ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Secondary Tool 25 Noble Grapes, Pixie Plums, Sticky Rice, Earth Shard, Chamomile, Chamomile Seeds (Hidden), Pixie Plum Seeds (Hidden) Oakwood (X:14 Y:24) 4 - Intelligence ≥ 75: Gathering Attempts +1
Perception ≥ 98: Gathering Fortune +5%
Gathering ≥ 112: Gathering Rate +10%
Botanist Secondary Tool 30 Moor Leech, Wizard Eggplant, Jade Peas, Earth Shard, Midland Cabbage, Midland Cabbage Seeds (Hidden), Wizard Eggplant Seeds (Hidden) Alder Springs (X:23 Y:26) 4 - Intelligence ≥ 94: Gathering Attempts +1
Perception ≥ 126: Gathering Fortune +5%
Gathering ≥ 138: Gathering Rate +10%
Botanist Secondary Tool 35 Dragon Pepper, Midland Basil, Water Shard, Mandrake, Salt Leek, Midland Basil Seeds (Hidden), Mandrake Seeds (Hidden) Bloodshore (X:26 Y:30) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Secondary Tool 35 Wildfowl Feather, Flax, Ice Shard, White Truffle, Linseed (Hidden) Lower Paths (X:17 Y:28) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Secondary Tool 35 Desert Saffron, Laurel, Bloodgrass, Lightning Shard, Aloe, Yafaem Wildgrass (Hidden) Broken Water (X:20 Y:8) 4 - Intelligence ≥ 116: Gathering Attempts +1
Perception ≥ 153: Gathering Fortune +5%
Gathering ≥ 165: Gathering Rate +10%
Botanist Secondary Tool 40 Maiden Artichoke, Ramhorn Zucchini, Mugwort, Water Shard, Timeworn Leather Map (Hidden) Raincatcher Gully (X:21 Y:29) 4 - Intelligence ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Secondary Tool 40 Blood Currants, Ice Shard, Thyme, Blood Currant Seeds (Hidden), Timeworn Leather Map (Hidden) Lower Paths (X:21 Y:28) 4 - Intelligence ≥ 141: Gathering Attempts +1
Perception ≥ 182: Gathering Fortune +5%
Gathering ≥ 187: Gathering Rate +10%
Botanist Secondary Tool 45 Rolanberry, Earth Shard, Sagolii Sage, Dart Frog, Black Scorpion, Rolanberry Seeds (Hidden), Timeworn Toadskin Map (Hidden), Timeworn Goatskin Map (Hidden) Bronze Lake (X:34 Y:24) 4 - Intelligence ≥ 168: Gathering Attempts +1
Perception ≥ 198: Gathering Fortune +5%
Gathering ≥ 204: Gathering Rate +10%
Botanist Secondary Tool 50 Maiden Grass, Lightning Shard, Thanalan Tea Leaves, Lava Toad, Timeworn Toadskin Map (Hidden), Timeworn Boarskin Map (Hidden), Timeworn Peisteskin Map (Hidden) Sagolii Desert (X:13 Y:31) 4 - Intelligence ≥ 202: Gathering Attempts +1
Perception ≥ 214: Gathering Fortune +5%
Gathering ≥ 221: Gathering Rate +10%
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